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Title of Digital Core Program #1
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Origin
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The Zula Patrol
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturday, 9:30am, 09/28/10-12/27/10
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12
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1
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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4 years
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8 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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The Zula Patrol is an animated show about six extraterrestrial characters - Captain Bula, his copilot Zeeter, Professor Multo, their pet, Gorgo, and their flying dictionaries, Wizzy and Wigg - who learn key science concepts as they explore the galaxy through space missions. Often, the group encounters the evil Dark Truder and his talking toupee minion, Traxie, and must thwart Truder's poorly planned schemes to take over the universe. Each character exhibits unique abilities and traits that, combined with their new knowledge, help them problem-solve their way through their journeys. Using an integrated approach to target diverse learning styles, the show communicates its educational messages through narratives and a two-part information segment at the end of each story.
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Total Times Aired
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Number of Preemptions for other than Breaking News
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Number of Preemptions Rescheduled
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13
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1
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1
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| Preemption #1 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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10/10/2009
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10/10/2009, 8:00a
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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Title of Digital Core Program #2
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Origin
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My Friend Rabbit
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays, 10:00a, 09/28/10-12/27/10
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12
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1
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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4 years
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8 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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My Friend Rabbit models constructive problem-solving for young children, ages 4-8. In each episode, the story characters find themselves facing a different dilemma that is drawn from a typical childhood experience. Rabbit and Mouse usually lead us through creative problem-solving., which involves tenacity and working in teams. The group may figure out how to make the most of a bad situation, invent toys from everyday objects, solve some of natureÃ?Æ?Ã?â??Ã?â??Ã?¢Ã?Æ?Ã?¢Ã?¢ââ??¬Ã?¡Ã?â??Ã?¬Ã?Æ?Ã?¢Ã?¢ââ??¬Ã?¾Ã?â??Ã?¢s riddles, respect their differences, or take care of others who need a little extra help. The characters specialize in converting a challenge into a social activity filled with optimism, creativity and humor. The series helps children learn to think out of the box by showing viewers how the characters work together to come up with possible solutions, and persist with new ideas when one solution fails.
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Total Times Aired
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Number of Preemptions for other than Breaking News
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Number of Preemptions Rescheduled
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13
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1
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1
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| Preemption #1 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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10/10/09
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10/10/09, 8:30a
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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Title of Digital Core Program #3
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Origin
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Willa's Wild Life
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays, 10:30a, 09/28/09-12/27/09
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12
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1
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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4 years
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8 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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â??Willaâ??s Wild Lifeâ? is a new animated series centered on a six-year-old girl, and her menagerie of animals. Willa lives at home with her father and pets â?? an elephant, a giraffe, a pair of performing seals, a bear, penguins, and lots of rabbits. In each episode, Willa faces a challenge at home, in school or in her neighborhood. With her animals and best friend Dooley as key elements of her team, Willa works on solutions to overcome her challenge. Together they find ways to maintain healthy friendships, experience success, develop competence, and become altruistic. With help from her animal friends, Willa figures out how to earn the things she wants by helping others. She learns to appreciate the friends that she has rather than trying to change to fit in with the â??coolâ? group. She realizes that asking questions is better than jumping to conclusions. Whether at school, home or in the neighborhood, Willa finds a way to analyze her situation and learn from experience.
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Total Times Aired
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Number of Preemptions for other than Breaking News
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Number of Preemptions Rescheduled
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13
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1
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1
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| Preemption #1 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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10/10/09
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10/10/09, 9:00a
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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Title of Digital Core Program #4
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Origin
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Babar
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays, 11:00a, 09/28/09-12/27/09
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12
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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4 years
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8 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Based on the books by Laurent de Brunhoff, â??Babarâ? is an animated show about a young orphaned elephant who finds the strength to rise above the challenges he faces, including the death of his parents, as he journeys through life. Each episode of the show develops a social-emotional message such as taking responsibility, being patient and persistent in hard work, respecting peopleâ??s privacy, learning to cope with unforeseen changes, and being honest. These messages emerge from the need to resolve a dilemma that is faced by Babar, one of his friends or family members.
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Title of Digital Core Program #5
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Origin
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Jacob Two Two
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays, 11:30a, 10/03/09-10/03/09
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1
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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4 years
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8 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Based on Mordecai Richlerâ??s books, â??Jacob Two-Twoâ? is an animated show about the challenges of a little boy, the youngest of five siblings. Jacob is so small for his age he often repeats himself just so he can be heard. His parents are compassionate, but his siblings are not, and Jacob has to be resourceful and inventive in learning how to assert himself, overcome his fears, get along with others, and still enjoy his childhood. He manages to turn even the most inconsequential events into adventures with his friends, Buford and Renee. Every adventure teaches him a life lesson, from learning how to be responsible to figuring out how to manage a bully. In addition, there are implicit lessons that promote a love for learning and language development usually conveyed through Jacobâ??s father, a full-time writer.
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Title of Digital Core Program #6
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Origin
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Jane and the Dragon
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays, 12:00n, 09/28/09-12/27/09
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12
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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4 years
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8 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Set in medieval times, â??Jane and the Dragonâ? is an animated show based on Martin Bayntonâ??s best-selling book about a middle-class medieval girl named Jane. Jane is raised in the Royal Court as a Knight-in-Training after she demonstrates her courage by leaving the castle to conquer the local dragon. The giant green Dragon, whose sense of humor exceeds his ferocity, instead becomes Janeâ??s best friend and a part of the castle community. In each episode, Jane encounters a challenge that tests her problem-solving skills and requires her to demonstrate her strength of character as a Knight of the Kingâ??s Guard. Sometimes Jane learns a moral lesson, and other times she uses her analytical ability to illustrate how a problem can be made less complicated and easily solved.
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Title of Digital Core Program #7
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Origin
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Shelldon
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays, 11:30a, 10/12/09-12/27/09
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30
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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11 minutes
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From
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To
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Y
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4 years
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8 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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â??Shelldonâ? is an animated series about a school-aged yoka shell mollusk named Shelldon. He lives with his adoptive family, the Clams, in Shell Land, an undersea community populated by all sorts of sea species. Shelldon and his best friends, Connie (a cowry shell mollusk) and Herman (a hermit crab) face a specific challenge in every episode. The problem may be managing a bully, improving their grades, learning how to be altruistic, or protecting their environment from natural and man-made disasters. In all cases, they rely on Dr. Shell, the most venerated intellectual and elder in Shell Land who teaches them and gives them opportunities to harness their potential and solve the problem. Each episode provides a direct social-emotional lesson and many episodes provide informational content relating to the sea life habitat of Shell Land and environmental conservation.
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