|
|
|
|
Title of Planned Core Program #1
|
Origin
|
|
The Zula Patrol/Turbo Dogs (digital)
|
NETWORK
|
|
Regular Schedule
|
Total Times to be Aired
|
|
Saturday/9am
|
13
|
|
Length of Program
|
Age of Target Audience
|
|
30 minutes
|
From
|
To
|
|
4 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
THE ZULA PATROL is an animated show about six extraterrestrial charactersâ??Captain Bula, his copilot Zeeter, Professor Multo, their pet, Gorgo, and their flying dictionaries, Wizzy and Wiggâ??who learn key science concepts as they explore the galaxy through space missions. Often, the group encounters the evil Dark Truder and his talking toupee minion, Traxie, and must thwart Truderâ??s poorly planned schemes to take over the universe. Each character exhibits unique abilities and traits that, combined with their new knowledge, help them problem-solve their way through their journeys. Using an integrated approach to target diverse learning styles, the show communicates its educational messages through narratives and a two-part information segment at the end of each story.
TURBO DOGS is a show about six canine friendsâ??Dash, GT, Clutch, Stinkbert, Strut, and Magsâ??who have their own distinct characteristics but share a common love of racing cars. The fastest dogs in Racerville, the Turbo Dogs often compete with one another in races. The dogs each have their own racers, which they maintain regularly, and that are equipped with individual GPS systems to help and guide them. Each story begins with one of the Turbo Dogs encountering a problem that must be resolved while preparing to compete. Usually, the Turbo Dog learns his/her lesson through experience and accountability for negative behavior. Social-emotional messages about sportsmanship, teamwork, cooperation, and fairness developed in the story are emphasized in a separate tag at the end of each episode.
|
|
Title of Planned Core Program #2
|
Origin
|
|
My Friend Rabbit/Shelldon (digital)
|
NETWORK
|
|
Regular Schedule
|
Total Times to be Aired
|
|
Saturday/930am
|
13
|
|
Length of Program
|
Age of Target Audience
|
|
30 minutes
|
From
|
To
|
|
4 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
MY FRIEND RABBIT models constructive problem-solving for young children ages 4-8 years. In each episode, the story characters find themselves facing a different dilemma that is drawn from a typical childhood experience. Rabbit and Mouse usually lead us through creative problem-solving, which involves tenacity and working in teams. The group may figure out how to make the most of a bad situation, invent toys from everyday objects, solve some of natureâ??s riddles, respect their differences, or take care of others who need a little extra help. The characters specialize in converting a challenge into a social activity filled with optimism, creativity and humor. The series helps children learn to â??think out of the boxâ? by showing viewers how the characters work together to come up with possible solutions and persist with new ideas when one solution fails.
SHELLDON is an animated series that takes place in Shell Land, a mythical undersea world populated by characters from a wide array of water-dwelling species. The main character, Shelldon, is an orphaned yoka shell mollusk adopted by the Clam family and living with them in the family-owned Charming Clam Inn. Dr. Shell, an elder and venerated inventor, and Connie, a cowry shell classmate of Shelldonâ??s also live at the inn. Shelldon and his buddies Herman (a Hermit crab) and Connie always work together and solve problems that they face in school or in the community. A recurring problem is to staunch the plans of the local millionaire, Cecil Cracken, whose greed puts making money over protecting the environment. Dr. Shell is typically the childrenâ??s key provider of knowledge and other resources. In each episode, the children learn a significant social-emotional lesson and also share information relating to their ocean habitat and environmental protection.
|
|
Title of Planned Core Program #3
|
Origin
|
|
Willa's Wild Life/3-2-1 Penguins! (digital)
|
NETWORK
|
|
Regular Schedule
|
Total Times to be Aired
|
|
Saturday/10am
|
13
|
|
Length of Program
|
Age of Target Audience
|
|
30 minutes
|
From
|
To
|
|
4 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
WILLAâ??S WILD LIFE is a new animated series featuring a six-year-old girl, Willa, who is permitted to share her home with an ever-growing menagerie of animals-- an elephant, a giraffe, a pair of performing seals, a bear, three penguins, and lots of rabbits. These creatures speak to Willa, offering her advice and friendship from each of their respective points of view. In each episode, Willa faces a challenge at home, in school or in her neighborhood. Her animals and best friend Dooley help her develop solutions to overcome each challenge. With the support of Dooley, the animals and praise from her dad, Willa finds ways to maintain healthy friendships, experience success, develop competence, and become altruistic.
3-2-1 PENGUINS! draws upon characters from two stories and uses both long and short form material involving these characters to provide social-emotional messages to children. The show features two children, Jason and Michelle, whose vacation at their grandmotherâ??s cottage ends up being more adventure than they expect when their toy spaceship with four toy Penguins comes to life. The children are sucked into the spaceship, where they meet the now live Penguins and journey through space to solve an inter-galactic disaster threatening the Penguins and their friends. Each story begins with a problem and ends after the children have learned an important
|
|
Title of Planned Core Program #4
|
Origin
|
|
Babar
|
NETWORK
|
|
Regular Schedule
|
Total Times to be Aired
|
|
Saturday/1030am
|
13
|
|
Length of Program
|
Age of Target Audience
|
|
30 minutes
|
From
|
To
|
|
4 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
BABAR, based on the books by Laurent de Brunhoff, is an animated show about a young orphaned elephant who finds the strength to rise above the challenges he faces, including the death of his parents, as he journeys through life. Each episode of the show develops a social-emotional message such as taking responsibility, being patient and persistent in hard work, respecting peopleâ??s privacy, learning to cope with unforeseen changes, and being honest. These messages emerge from the need to resolve a dilemma that is faced by Babar, one of his friends or family members. BABAR first appeared on the schedule in 2007 and is returning with new episodes in 2009.
|
|
Title of Planned Core Program #5
|
Origin
|
|
Shelldon/Willa's Wild Life (digital)
|
NETWORK
|
|
Regular Schedule
|
Total Times to be Aired
|
|
Saturday/11am
|
13
|
|
Length of Program
|
Age of Target Audience
|
|
30 minutes
|
From
|
To
|
|
4 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
SHELLDON is an animated series that takes place in Shell Land, a mythical undersea world populated by characters from a wide array of water-dwelling species. The main character, Shelldon, is an orphaned yoka shell mollusk adopted by the Clam family and living with them in the family-owned Charming Clam Inn. Dr. Shell, an elder and venerated inventor, and Connie, a cowry shell classmate of Shelldonâ??s also live at the inn. Shelldon and his buddies Herman (a Hermit crab) and Connie always work together and solve problems that they face in school or in the community. A recurring problem is to staunch the plans of the local millionaire, Cecil Cracken, whose greed puts making money over protecting the environment. Dr. Shell is typically the childrenâ??s key provider of knowledge and other resources. In each episode, the children learn a significant social-emotional lesson and also share information relating to their ocean habitat and environmental protection.
WILLAâ??S WILD LIFE is a new animated series featuring a six-year-old girl, Willa, who is permitted to share her home with an ever-growing menagerie of animals-- an elephant, a giraffe, a pair of performing seals, a bear, three penguins, and lots of rabbits. These creatures speak to Willa, offering her advice and friendship from each of their respective points of view. In each episode, Willa faces a challenge at home, in school or in her neighborhood. Her animals and best friend Dooley help her develop solutions to overcome each challenge. With the support of Dooley, the animals and praise from her dad, Willa finds ways to maintain healthy friendships, experience success, develop competence, and become altruistic.
|
|
Title of Planned Core Program #6
|
Origin
|
|
Jane and the Dragon (digital)
|
NETWORK
|
|
Regular Schedule
|
Total Times to be Aired
|
|
Saturday/1130am
|
13
|
|
Length of Program
|
Age of Target Audience
|
|
30 minutes
|
From
|
To
|
|
4 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
JANE AND THE DRAGON is a coming-of-age story about a middle-class, medieval girl who lives in the Royal Court with her family. As an only child, Jane is raised to be a Lady-in-Waiting but through her determination and a stroke of luck, she ends up being trained as a Knight in the Kingâ??s Guard. Accompanied by her best friend, a giant green Dragon that lives in her backyard, Jane experiences a series of adventures that test her character and her skills as a young knight in a castle full of friends and foes. Each episode in the show takes us through the problems and challenges Jane encounters and the process she goes through to find the solutions for them.
|
|
|
|
|
WILLFUL FALSE STATEMENTS MADE ON THIS FORM ARE PUNISHABLE BY FINE AND/OR IMPRISONMENT (U.S. CODE, TITLE 18, SECTION 1001), AND/OR REVOCATION OF ANY STATION LICENSE OR CONSTRUCTION PERMIT (U.S. CODE, TITLE 47, SECTION 312(a)(1)), AND/OR FORFEITURE (U.S. CODE, TITLE 47, SECTION 503).
I certify that the statements in this application are true, complete, and correct to the best of my knowledge and belief, and are made in good faith.
|