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Title of Digital Core Program #1
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Origin
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BUSYTOWN MYSTERIES - I
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NETWORK
|
|
Regular Schedule
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Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 7 AM
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13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
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30 minutes
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From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally, and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem-solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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Title of Digital Core Program #2
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Origin
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NOONBORY AND THE SUPER SEVEN-I
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NETWORK
|
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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SATURDAY 7:30 AM
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13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
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From
|
To
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Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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|
Noonbory and the Super Seven follows the adventures of a team of animated characters, who represent dynamic forms of the five senses, and their leader Noonbory, who engages them all to work together as a team. On an episode by episode basis, the borys highlight instances in which assistance, cooperation and leadership result in success, while a group of mischief makers, called Gurys, demonstrate how taking greedy, selfish and deceptive actions leads to problems. Major educational objectives of the program include: encouraging viewers to develop positive personal qualities and pro-social behaviors including helpfulness, kindness, generosity, initiative, compassion and leadership; teaching viewers to critically assess and value their own capabilities and skills; and aiding viewers to accept and appreciate the competencies and differences in others. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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Title of Digital Core Program #3
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Origin
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BUSYTOWN MYSTERIES - II
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NETWORK
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|
Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
|
|
SATURDAY 8 AM
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13
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0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally, and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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Title of Digital Core Program #4
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Origin
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SABRINA: THE ANIMATED SERIES
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
|
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SATURDAY 8:30 AM
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13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
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From
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To
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Y
|
|
7 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
The animated series, "Sabrina," involves the adventures of a modern, early adolescent girl who is part human and part witch. Sabrina has magical powers that must be kept a secret and also under control. While Sabrina is not your typical girl, the familial, social, peer-group, and school-related issues she experiences all serve as educational and instructional life-lessons for viewers, as they reflect many of the same learning experiences and teenage challenges faced by children today. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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Title of Digital Core Program #5
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Origin
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BUSYTOWN MYSTERIES - III
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NETWORK
|
|
Regular Schedule
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Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 9 AM
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10
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3
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
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From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
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Total Times Aired
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Number of Preemptions for other than Breaking News
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Number of Preemptions Rescheduled
|
|
13
|
3
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3
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| Preemption #1 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
|
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11/14/09
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11/15/09 3p
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Y
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
|
|
Reason for Preemption
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SPORTS
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| Preemption #2 |
|
Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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12/12/09
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12/12/09 3:30p
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N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
|
|
Reason for Preemption
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SPORTS
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| Preemption #3 |
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Date Preempted/Episode #
|
If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
|
|
12/19/09
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12/19/09 3p
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Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
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SPORTS
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Title of Digital Core Program #6
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Origin
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NOONBORY AND THE SUPER SEVEN - II
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NETWORK
|
|
Regular Schedule
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Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 9:30 AM
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9
|
4
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Noonbory and the Super Seven follows the adventures of a team of animated characters, who represent dynamic forms of the five senses, and their leader Noonbory, who engages them all to work together as a team. On an episode by episode basis, the Borys highlight instances in which assistance, cooperation and leadership result in success, while a group of mischief makers, called Gurys, demonstrate how taking greedy, selfish and deceptive actions leads to problems. Major educational objectives of the program include: encouraging viewers to develop positive personal qualities and pro-social behaviors including helpfulness, kindness, generosity, initiative, compassion and leadership; teaching viewers to critically assess and value their own capabilities and skills; and aiding viewers to accept and appreciate the competencies and differences in others. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
13
|
4
|
4
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| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
11/14/09
|
11/15/09 3:30p
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #2 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
12/5/09
|
12/6/09 3:30p
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
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SPORTS
|
| Preemption #3 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
12/12/09
|
12/12/09 4p
|
N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #4 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
12/19/09
|
12/19/19 3:30p
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
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SPORTS
|
|
Title of Digital Core Program #7
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Origin
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GoGoRiki CW 10/3-11/14/09
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NETWORK
|
|
Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
|
|
SATURDAY 7 AM
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7
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
4 years
|
9 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
In today's world it is challenging for children to develop healthy attitudes of tolerance and acceptance. GOGORIKE tackles this problem head on with the creation of a magical yet modern world filled with diverse, non-threatening, relatable characters delighting in the disparities in their individual personalities and perspectives and gently addresses the larger issues of tolerance. The primary educational purpose of each program is to integrate age-appropriate social and emotional skills and other educational and pro-social material into the context of the program. In order to foster responsibility, cooperation and caring attitudes, there are social and emotional objective such as: cooperation, self-discipline, group decision-making; conflict resolution and personal responsibility as well as caring and tolerance for others, self sacrifice, teamwork, problem solving and recognizing right from wrong.
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Title of Digital Core Program #8
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Origin
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Degrassi: The Next Generation CW
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NETWORK
|
|
Regular Schedule
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Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 12P
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13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Degrassi: The Next Generation, follows the families and students of Degrassi Community School, capturing the highs and lows of the youth experience with an honesty and authenticity that has earned global popularity. The series addresses important age-relevant topics in a direct and honest fashion and provides vivid representation of dilemmas along with solid information about how they can be handled. The series expemplifies topics such as bullying, cliques, dating, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures both intellectual and social. The series also addresses the difficulties and opportunities for communciation between adolescents and their parents and teachers. Resolutions emerge through peer discussions and direct experiences. Viewing these situations may offer opportunities for teenagers to express any concerns they may have about their own choices and the consequences protrayed in each episode.
|
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Title of Digital Core Program #9
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Origin
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|
Degrassi: The Next Generation CW
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NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 12:30 PM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Degrassi: The Next Generation, follows the families and students of Degrassi Community School, capturing the highs and lows of the youth experience with an honesty and authenticity that has earned global popularity. The series addresses important age-relevant topics in a direct and honest fashion and provides vivid representation of dilemmas along with solid information about how they can be handled. The series expemplifies topics such as bullying, cliques, dating, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures both intellectual and social. The series also addresses the difficulties and opportunities for communciation between adolescents and their parents and teachers. Resolutions emerge through peer discussions and direct experiences. Viewing these situations may offer opportunities for teenagers to express any concerns they may have about their own choices and the consequences protrayed in each episode.
|
|
Title of Digital Core Program #10
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Origin
|
|
Winx Club CW 11/21-12/26/09
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NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 7 AM
|
6
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
4 years
|
9 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
In the dimension of Magix there are 6 teenage girls at Alfea College for fairies who fight to save the universe from evil. They are the Winx Club! Along with their boyfiends from Redfountain School for Heroics they battle evil and save the universe from the Senior Witches, the evil warlock Darkar and the vicious Sorcerer Baltor.
|
|
Title of Digital Core Program #11
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Origin
|
|
WINX CLUB CW
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NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 7:30 AM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
6 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
In the dimension of Magix there are 6 teenage girls at Alfea College for fairies who fight to save the universe from evil. They are the Winx Club! Along with their boyfiends from Redfountain School for Heroics they battle evil and save the universe from the Senior Witches, the evil warlock Darkar and the vicious Sorcerer Baltor.
|
|
Title of Digital Core Program #12
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Origin
|
|
Gladiators 2000 CW
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NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SUNDAY 11 AM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Gladiator 2000 is a fun and interactive fitness-based educational program geared towards high school-aged children. Though the show's emphasis lies in health and nutritional education, the program blends other core academic subjects such as English, History, Social Studies and Mathematics in a balanced and exciting manner.
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Title of Digital Core Program #13
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Origin
|
|
Degrassi: The Next Generation CW
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NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SUNDAY 11:30 AM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Degrassi: The Next Generation, follows the families and students of Degrassi Community School, capturing the highs and lows of the youth experience with an honesty and authenticity that has earned global popularity. The series addresses important age-relevant topics in a direct and honest fashion and provides vivid representation of dilemmas along with solid information about how they can be handled. The series expemplifies topics such as bullying, cliques, dating, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures both intellectual and social. The series also addresses the difficulties and opportunities for communciation between adolescents and their parents and teachers. Resolutions emerge through peer discussions and direct experiences. Viewing these situations may offer opportunities for teenagers to express any concerns they may have about their own choices and the consequences protrayed in each episode.
|
|
Title of Digital Core Program #14
|
Origin
|
|
Degrassi: The Next Generation CW
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SUNDAY 12 PM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Degrassi: The Next Generation, follows the families and students of Degrassi Community School, capturing the highs and lows of the youth experience with an honesty and authenticity that has earned global popularity. The series addresses important age-relevant topics in a direct and honest fashion and provides vivid representation of dilemmas along with solid information about how they can be handled. The series expemplifies topics such as bullying, cliques, dating, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures both intellectual and social. The series also addresses the difficulties and opportunities for communciation between adolescents and their parents and teachers. Resolutions emerge through peer discussions and direct experiences. Viewing these situations may offer opportunities for teenagers to express any concerns they may have about their own choices and the consequences protrayed in each episode.
|
|
Title of Digital Core Program #15
|
Origin
|
|
Degrassi: The Next Generation CW
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SUNDAY 12:30 PM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Degrassi: The Next Generation, follows the families and students of Degrassi Community School, capturing the highs and lows of the youth experience with an honesty and authenticity that has earned global popularity. The series addresses important age-relevant topics in a direct and honest fashion and provides vivid representation of dilemmas along with solid information about how they can be handled. The series expemplifies topics such as bullying, cliques, dating, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures both intellectual and social. The series also addresses the difficulties and opportunities for communciation between adolescents and their parents and teachers. Resolutions emerge through peer discussions and direct experiences. Viewing these situations may offer opportunities for teenagers to express any concerns they may have about their own choices and the consequences protrayed in each episode.
|
|