|
|
|
|
Title of Digital Core Program #1
|
Origin
|
|
BUSYTOWN MYSTERIES - I
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 8:00a - 8:30a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #2
|
Origin
|
|
NOONBORY AND THE SUPER SEVEN - I
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 8:30a - 9:00a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Noonbory and the Super Seven follows the adventures of a team of animated characters, who represent dynamic forms of the five senses, and their leader Noonbory, who engages them all to work together as a team. On an episode by episode basis, the borys highlight instances in which assistance, cooperation and leadership result in success, while a group of mischief makers, called Gurys, demonstrate how taking greedy, selfish and deceptive actions leads to problems. Major educational objectives of the program include: encouraging viewers to develop positive personal qualities and pro-social behaviors including helpfulness, kindness, generosity, initiative, compassion and leadership; teaching viewers to critically assess and value their own capabilities and skills; and aiding viewers to accept and appreciate the competencies and differences in others. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #3
|
Origin
|
|
BUSYTOWN MYSTERIES - II
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 9:00a - 9:30a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #4
|
Origin
|
|
SABRINA: THE ANIMATED SERIES
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 9:30a - 10:00a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
7 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
The animated series, "Sabrina," involves the adventures of a modern, early adolescent girl who is part human and part witch. Sabrina has magical powers that must be kept a secret and also under control. While Sabrina is not your typical girl, the familial, social, peer-group, and school-related issues she experiences all serve as educational and instructional life-lessons for viewers, as they reflect many of the same learning experiences and teenage challenges faced by children today. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #5
|
Origin
|
|
BUSYTOWN MYSTERIES - III
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 10:00a - 10:30a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #6
|
Origin
|
|
NOONBORY AND THE SUPER SEVEN - II
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 10:30a - 11:00a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Noonbory and the Super Seven follows the adventures of a team of animated characters, who represent dynamic forms of the five senses, and their leader Noonbory, who engages them all to work together as a team. On an episode by episode basis, the borys highlight instances in which assistance, cooperation and leadership result in success, while a group of mischief makers, called Gurys, demonstrate how taking greedy, selfish and deceptive actions leads to problems. Major educational objectives of the program include: encouraging viewers to develop positive personal qualities and pro-social behaviors including helpfulness, kindness, generosity, initiative, compassion and leadership; teaching viewers to critically assess and value their own capabilities and skills; and aiding viewers to accept and appreciate the competencies and differences in others. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #7
|
Origin
|
|
Wild America
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 11a-11:30a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
8 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Wild America is a weekly half hour program designed to meet the educational and informational needs of children. In each episode Marty Stouffer explores the behavior of different animals. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of core programming as a specified in the commission's rules.
|
|
Title of Digital Core Program #8
|
Origin
|
|
Winx Club
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 7a - 7:30 a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
6 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
The Winx Club utilizes fairies, castles, magical caverns and timeless villages as a backdrop for coming of age instruction, group problem-solving and important social and emotional lessons. The Winx Club adventures follow an "ordinary" earth-girl named Bloom and her four best friends, Tecna, Musa, Flora and Stella-together known as the Winx Club-through their life at the Alfea Boarding School as they together face the challenges of growing up, navigating the pressures of school and saving the universe! Along the way, the girls learn that there is no such thing as ordinary when you believe in yourself. As hard-working, diligent teenagers who care about the world, the Winx fairies are empowering role models to children. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of core programming as a specified in the commission's rules.
|
|
Title of Digital Core Program #9
|
Origin
|
|
Winx Club
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 7:30a-8a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
6 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
The Winx Club utilizes fairies, castles, magical caverns and timeless villages as a backdrop for coming of age instruction, group problem-solving and important social and emotional lessons. The Winx Club adventures follow an "ordinary" earth-girl named Bloom and her four best friends, Tecna, Musa, Flora and Stella-together known as the Winx Club-through their life at the Alfea Boarding School as they together face the challenges of growing up, navigating the pressures of school and saving the universe! Along the way, the girls learn that there is no such thing as ordinary when you believe in yourself. As hard-working, diligent teenagers who care about the world, the Winx fairies are empowering role models to children. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of core programming as a specified in the commission's rules.
|
|
Title of Digital Core Program #10
|
Origin
|
|
Wild America
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sunday, 8:30a - 9:00a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
8 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Wild America is a weekly half hour program designed to meet the educational and informational needs of children. In each episode Marty Stouffer explores the behavior of different animals. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of core programming as a specified in the commission's rules.
|
|
Title of Digital Core Program #11
|
Origin
|
|
Jack Hanna's Animal Adventures
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sunday, 7:00a-7:30a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
8 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Jack Hanna's Animal Adventures is a half hour program designed to meet the educational and informational needs of children. In each episode the cameras follow Jack as he spends time with nature's creatures across the continents. Jack talks with people that are knowledgeable about each animal and habitat, teaching as he goes. Each episode is designed to reveal to children the world around them in a way that presents positive role models and prosocial values within an environmentally responsible universe. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of core programming as a specified in the commission's rules.
|
|
Title of Digital Core Program #12
|
Origin
|
|
Jack Hanna's Animal Adventures
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sunday, 7:30-8a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
8 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Jack Hanna's Animal Adventures is a half hour program designed to meet the educational and informational needs of children. In each episode the cameras follow Jack as he spends time with nature's creatures across the continents. Jack talks with people that are knowledgeable about each animal and habitat, teaching as he goes. Each episode is designed to reveal to children the world around them in a way that presents positive role models and prosocial values within an environmentally responsible universe. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of core programming as a specified in the commission's rules.
|
|
Title of Digital Core Program #13
|
Origin
|
|
Jack Hanna's Animal Adventures
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sunday, 8a-8:30a
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
8 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Jack Hanna's Animal Adventures is a half hour program designed to meet the educational and informational needs of children. In each episode the cameras follow Jack as he spends time with nature's creatures across the continents. Jack talks with people that are knowledgeable about each animal and habitat, teaching as he goes. Each episode is designed to reveal to children the world around them in a way that presents positive role models and prosocial values within an environmentally responsible universe. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of core programming as a specified in the commission's rules.
|
|