|
|
|
|
Title of Digital Core Program #1
|
Origin
|
|
NOONBORY AND THE SUPER 7
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 7A (thru 9/11)
|
11
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital. Noonbory and the Super Seven follows the adventures of a team of animated characters, who represent dynamic forms of the five senses, and their leader Noonbory, who engages them all to work together as a team. On an episode by episode basis, the borys highlight instances in which assistance, cooperation and leadership result in success, while a group of mischief makers, called Gurys, demonstrate how taking greedy, selfish and deceptive actions leads to problems. Major educational objectives of the program include: encouraging viewers to develop positive personal qualities and pro-social behaviors including helpfulness, kindness, generosity, initiative, compassion and leadership; teaching viewers to critically assess and value their own capabilities and skills; and aiding viewers to accept and appreciate the competencies and differences in others. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #2
|
Origin
|
|
BUSYTOWN MYSTERIES
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 7:30A (thru 9/11)
|
11
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital. Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #3
|
Origin
|
|
DOODLEBOPS ROCKIN' ROAD SHOW
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 8A (thru 9/11)
|
11
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital. Each episode of the show features a real child, who writes for help or advice with a problem to the Doodles, three animated young members of a band. The child then enters the animated world of the Doodlenet, and sets out on an adventure with the band to find a resolution to the problem, with important life lessons imparted in the process. Each episode reinforces the lesson through a musical interlude that encapsulates the educational message. Specific educational objectives of the program include encouraging viewers to develop positive personal qualities such as honesty and initiative, and providing viewers with a basic understanding and appreciation of music. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #4
|
Origin
|
|
STRAWBERRY SHORTCAKE
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 8:30A (thru 9/11)
|
10
|
1
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital. In this series, Strawberry Shortcake, a curious, self-confident leader, narrates stories of her and her friends' adventures in the richly-imagined world of Strawberry Land. Using her many positive qualities, Strawberry helps her friends, who share her values but not necessarily her ability to take a broader view, to see beyond their own self-interest. The themes of the stories are designed to have particular relevance for young viewers, focusing on such issues as friendship, fear, self-confidence, sportsmanship, trust and shyness. The pro-social messages flow naturally from the narrative, as the characters experience concrete (positive and negative) consequences of their actions. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
11
|
1
|
1
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
09/04/2010
|
09/04/2010 3:30p
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
|
Title of Digital Core Program #5
|
Origin
|
|
SABRINA: THE ANIMATED SERIES - 1
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 9A
|
9
|
2
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
7 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital. The animated series, "Sabrina," involves the adventures of a modern, early adolescent girl who is part human and part witch. Sabrina has magical powers that must be kept a secret and also under control. While Sabrina is not your typical girl, the familial, social, peer-group, and school-related issues she experiences all serve as educational and instructional life-lessons for viewers, as they reflect many of the same learning experiences and teenage challenges faced by children today. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
11
|
2
|
2
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
09/04/2010
|
09/04/2010 4p
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #2 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
09/11/2010
|
09/12/2010 3p
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
|
Title of Digital Core Program #6
|
Origin
|
|
SABRINA: THE ANIMATED SERIES - II
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 9:30A
|
9
|
2
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
7 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital. The animated series, "Sabrina," involves the adventures of a modern, early adolescent girl who is part human and part witch. Sabrina has magical powers that must be kept a secret and also under control. While Sabrina is not your typical girl, the familial, social, peer-group, and school-related issues she experiences all serve as educational and instructional life-lessons for viewers, as they reflect many of the same learning experiences and teenage challenges faced by children today. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
11
|
2
|
2
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
09/04/2010
|
09/04/2010 - 3:30p
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #2 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
09/11/2010
|
09/12/2010 - 3p
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
|
Title of Digital Core Program #7
|
Origin
|
|
DOODLEBOPS ROCKIN'
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 7a (as of 9/18)
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital.Each episode of the show features a real child, who writes for help or advice with a problem to the Doodles, three animated young members of a band. The child then enters the animated world of the Doodlenet, and sets out on an adventure with the band to find a resolution to the problem, with important life lessons imparted in the process. Each episode reinforces the lesson through a musical interlude that encapsulates the educational message. Specific educational objectives of the program include encouraging viewers to develop positive personal qualities such as honesty and initiative, and providing viewers with a basic understanding and appreciation of music. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #8
|
Origin
|
|
DOODLEBOPS ROCKIN'
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 7:30a (as of 9/18)
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital. Each episode of the show features a real child, who writes for help or advice with a problem to the Doodles, three animated young members of a band. The child then enters the animated world of the Doodlenet, and sets out on an adventure with the band to find a resolution to the problem, with important life lessons imparted in the process. Each episode reinforces the lesson through a musical interlude that encapsulates the educational message. Specific educational objectives of the program include encouraging viewers to develop positive personal qualities such as honesty and initiative, and providing viewers with a basic understanding and appreciation of music. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #9
|
Origin
|
|
SABRINA - SECRET LIFE
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 8 (as of 9/18)
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
7 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital. This animated series follows the early-teen Sabrina, who is half human and half witch, as she struggles with the age-appropriate conflicts and problems. Sabrina serves as a role model intended to help pre-teen viewers to understand many of the social issues they confront in their day-to-day lives. Sabrina models positive character traits for viewers, combining self-assurance and uncertainty, self-reliance, competence, and a willingness to learn from her mistakes. The program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #10
|
Origin
|
|
BUSYTOWN MYSTERIES I
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 9A (as of 9/18)
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital. Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #11
|
Origin
|
|
BUSYTOWN MYSTERIES II
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 9:30A (as of 9/18)
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Main Digital. Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #12
|
Origin
|
|
MAGICAL DO RE MI - CW
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY - 7A (thru 7/17)
|
3
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
A magical, musical odyssey through the secret world of witches-in-training, Magical DoReMi is the story of three 3rd grades and best friends (Dorie, Reanne and Mirabelle) who-armed with the power of music and the desire to make the world a better place-embark on a journey to become full-fledged witches. These Witchlings, as they are known in the Lunaverse, must go through eight stages of apprenticeship which take them on endless adventures and introduce them to a cast of colorful characters.
|
|
Title of Digital Core Program #13
|
Origin
|
|
WINX CLUB - CW
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 7:30A (thru 7/17)
|
3
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
4 years
|
9 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
In the dimension of Magix there are 6 teenage girls at Alfea College for fairies who fight to save the universe from evil. They are the Winx Club! Along with their boyfriends from Redfountain School for Heroics they battle evil and save the universe from the Senior Witches, the evil warlock Darkar and the vicious Sorcerer Baltor.
|
|
Title of Digital Core Program #14
|
Origin
|
|
EDGEMONT - CW
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 12p
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Edgemont is designed for middle and high school students aged 13-16 years-old. The series depicts the everyday lives of teenagers in the fictitious suburban town of Edgemont. Each episode generally focuses on the children's activities at AC McKinley Secondary School.
|
|
Title of Digital Core Program #15
|
Origin
|
|
EDGEMONT - CW
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 12:30P
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Edgemont is designed for middle and high school students aged 13-16 years-old. The series depicts the everyday lives of teenagers in the fictitious suburban town of Edgemont. Each episode generally focuses on the children's activities at AC McKinley Secondary School.
|
|
Title of Digital Core Program #16
|
Origin
|
|
Cubix: Robots for Everyone - CW
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday - 7A (as of 7/24)
|
10
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
6 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Cubix: Robots for Everyone takes place in the year 2040 in Bubble
Town where robots outnumber humans. The series centers around a
13 year old boy named Connor, his robot Cubix, and the members of
a special club known as Botties. Each member of the Botties has
their own robot with a unique characteristic. The educational objectives of Cubix include the reinforcement of age appropriate interpersonal skills, the development of self-confidence, courage and personal responsibility. Cubix exposes children to these
lessons within an entertaining, non-threatening imaginary
environment.
|
|
Title of Digital Core Program #17
|
Origin
|
|
Cubix: Robots for Everyone - CW
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday - 7:30A (as of 7/24)
|
10
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
6 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Cubix: Robots for Everyone takes place in the year 2040 in Bubble
Town where robots outnumber humans. The series centers around a
13 year old boy named Connor, his robot Cubix, and the members of
a special club known as Botties. Each member of the Botties has
their own robot with a unique characteristic. The educational objectives of Cubix include the reinforcement of age appropriate interpersonal skills, the development of self-confidence, courage and personal responsibility. Cubix exposes children to these
lessons within an entertaining, non-threatening imaginary
environment.
|
|
Title of Digital Core Program #18
|
Origin
|
|
Gladiator 2000 - CW
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sunday - 11A (thru 9/19)
|
12
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Gladiator 2000 is a fun and interactive fitness-based educational program geared towards high school-aged children. Though the show's emphasis lies in health and nutritional education, the program blends other core academic subjects such as English, History, Social Studies and Mathematics in a balanced and exciting manner.
|
|
Title of Digital Core Program #19
|
Origin
|
|
Edgemont CW
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sunday - 11:30A (thru 9/19)
|
12
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Edgemont is designed for middle and high school students aged 13-16 years-old. The series depicts the everyday lives of teenagers in the fictitious suburban town of Edgemont. Each episode generally focuses on the children's activities at AC McKinley Secondary School.
|
|
Title of Digital Core Program #20
|
Origin
|
|
Edgemont - CW
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sunday - 12p
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Edgemont is designed for middle and high school students aged 13-16 years-old. The series depicts the everyday lives of teenagers in the fictitious suburban town of Edgemont. Each episode generally focuses on the children's activities at AC McKinley Secondary School.
|
|
Title of Digital Core Program #21
|
Origin
|
|
Edgemont - CW
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sunday 12:30P
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Edgemont is designed for middle and high school students aged 13-16 years-old. The series depicts the everyday lives of teenagers in the fictitious suburban town of Edgemont. Each episode generally focuses on the children's activities at AC McKinley Secondary School.
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Title of Digital Core Program #22
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Origin
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Made in Hollywood: Teen Edition - CW
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Sunday - 11A (as of 9/26)
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1
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Made in Hollywood: Teen Edition (MIH:TE) was created by Connection III Entertainment Corp. to provide career information and advice from top Hollywood professionals to 13- to 16-year-old viewers so they can "explore and learn about the technical, artistic, creative, business, and administrative careers that are a part of the motion picture, television, music video, and home entertainment industries" (Berry & O'Neal, 2006, p. 1). To guide the production of MIH:TE, Berry (2006) developed a career and guidance model that offers a framework for the development of each episode.
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Title of Digital Core Program #23
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Origin
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Made in Hollywood: Teen Edition
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Sunday 11:30A (as of 9/26)
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1
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Made in Hollywood: Teen Edition (MIH:TE) was created by Connection III Entertainment Corp. to provide career information and advice from top Hollywood professionals to 13- to 16-year-old viewers so they can "explore and learn about the technical, artistic, creative, business, and administrative careers that are a part of the motion picture, television, music video, and home entertainment industries" (Berry & O'Neal, 2006, p. 1). To guide the production of MIH:TE, Berry (2006) developed a career and guidance model that offers a framework for the development of each episode.
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Title of Digital Core Program #24
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Origin
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Sabrina: The Animated Series I
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturday 8:30A (as of 9/18)
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2
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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7 years
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12 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Main Digital. The animated series, "Sabrina," involves the adventures of a modern, early adolescent girl who is part human and part witch. Sabrina has magical powers that must be kept a secret and also under control. While Sabrina is not your typical girl, the familial, social, peer-group, and school-related issues she experiences all serve as educational and instructional life-lessons for viewers, as they reflect many of the same learning experiences and teenage challenges faced by children today. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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