|
|
|
|
Title of Digital Core Program #1
|
Origin
|
|
BUSYTOWN MYSTERIES - I
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturdays, 7:00-7:30 am; and Saturdays 8:00-8:30 am
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #2
|
Origin
|
|
BUSYTOWN MYSTERIES - II
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturdays, 7:30-8:00 am; and Saturdays, 8:30-9:00 am
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #3
|
Origin
|
|
DOODLEBOPS ROCKIN' ROAD SHOW
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturdays, 8:00-8:30 am
|
11
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Each episode of the show features a real child, who writes for help or advice with a problem to the Doodles, three animated young members of a band. The child then enters the animated world of the Doodlenet, and sets out on an adventure with the band to find a resolution to the problem, with important life lessons imparted in the process. Each episode reinforces the lesson through a musical interlude that encapsulates the educational message. Specific educational objectives of the program include encouraging viewers to develop positive personal qualities such as honesty and initiative, and providing viewers with a basic understanding and appreciation of music. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #4
|
Origin
|
|
TROLLZ
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturdays, 8:30-9:00 am
|
11
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
8 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
TROLLZ is an animated series about five teenage girls growing up in a magic and colorful world, who live by the credo B.F.F.L. - Best Friends for Life. The magic in their lives is interwoven into real-world type experiences through which they learn to engage in problem solving, creative thinking, and cooperative strategy skills. The series also provides an opportunity for the five girls to learn how to cope with some of the social and emotional issues of self-esteem relating to physical features and other personal attributes, emerging friendships and peer-group relationships, and other experiences found in Trollzopolis. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #5
|
Origin
|
|
HORSELAND - I
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 8:00-8:30 am
|
11
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
9 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
HORSELAND is an animated series about five girls and two boys who live in spectacular countryside that houses a farm called Horseland. Each of these main characters has a special horse whose personality is similar to its owner's. Horseland and its unique approach of integrating the personality of the main characters and animals serve to reinforce prosocial themes. Horseland is also a "coming of age" series in which viewers experience and learn from the social interactions, hopes, dreams, and even fears of this group of culturally diverse adolescents. From this background, the experiences of sharing, caring, compromise, friendship, respect, and competition emerge to provide the young viewers with social and emotional guidelines for better understanding many of the life-lessons they need to learn as they grow and develop. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #6
|
Origin
|
|
HORSELAND - II
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 8:30-9:00 am
|
10
|
1
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
9 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
HORSELAND is an animated series about five girls and two boys who live in spectacular countryside that houses a farm called Horseland. Each of these main characters has a special horse whose personality is similar to its owner's. Horseland and its unique approach of integrating the personality of the main characters and animals serve to reinforce prosocial themes. Horseland is also a "coming of age" series in which viewers experience and learn from the social interactions, hopes, dreams, and even fears of this group of culturally diverse adolescents. From this background, the experiences of sharing, caring, compromise, friendship, respect, and competition emerge to provide the young viewers with social and emotional guidelines for better understanding many of the life-lessons they need to learn as they grow and develop. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
10
|
1
|
1
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
Sunday, September 11, 2011
|
N/A
|
N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
N
|
|
Reason for Preemption
|
PUBLIC INTEREST
|
|
Title of Digital Core Program #7
|
Origin
|
|
DOODLEBOPS - I
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturdays, 7:00-7:30 am
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
The Doodlebops is a live action show designed to teach life lessons to children under elementary school age, and is intended to promote social and academic readiness. The main characters are the three members of the Doodlebops musical band, their jazzy neighbor MAZZ and their driver Bus Driver Bob. Each episode explores social issues, such as the importance of persistence or the value of openness to new things. The program emphasizes an appreciation of music, and integrates the social lessons into original songs that are repeated through the episodes. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #8
|
Origin
|
|
DOODLEBOPS - II
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturdays, 7:30-8:00 am
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
The Doodlebops is a live action show designed to teach life lessons to children under elementary school age, and is intended to promote social and academic readiness. The main characters are the three members of the Doodlebops musical band, their jazzy neighbor MAZZ and their driver Bus Driver Bob. Each episode explores social issues, such as the importance of persistence or the value of openness to new things. The program emphasizes an appreciation of music, and integrates the social lessons into original songs that are repeated through the episodes. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #9
|
Origin
|
|
DANGER RANGERS
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 8:00-8:30 am
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
4 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Danger Rangers is an animated series focusing on rules for safety in various situations and providing children with clear cut safety information. The program features animal superheroes that work as a safety squad to protect children. They reinforce concepts of teamwork and preparedness, and model for children the acquisition of important health and safety information. The episodes are structured to present potential safety concerns, such as the need to take proper safety precautions when swimming, and use a song to introduce the relevant steps that should be taken. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #10
|
Origin
|
|
HORSELAND (eff. 9/17/11)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 8:30-9:00 am
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
9 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
HORSELAND is an animated series about five girls and two boys who live in spectacular countryside that houses a farm called Horseland. Each of these main characters has a special horse whose personality is similar to its owner's. Horseland and its unique approach of integrating the personality of the main characters and animals serve to reinforce prosocial themes. Horseland is also a "coming of age" series in which viewers experience and learn from the social interactions, hopes, dreams, and even fears of this group of culturally diverse adolescents. From this background, the experiences of sharing, caring, compromise, friendship, respect, and competition emerge to provide the young viewers with social and emotional guidelines for better understanding many of the life-lessons they need to learn as they grow and develop. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #11
|
Origin
|
|
MAGI-NATION I
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturdays, 7:00-7:30 am
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
7 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
MAGI-NATION I focuses on the thrilling adventures of Tony, Edyn and Strag and the other forces for good in their battle with evil. In an enticing new world filled with excitement, mystery, and danger, MAGI-NATION helps kids learn to assess situations and logically set appropriate and responsible goals; aids kids in developing techniques associated with critical thinking and creativity in decision-making and problem solving; encourages kids to attain the independence and initiative to act on what is ethically right - even in the face of opposition; teaches kids to accept and appreciate unique abilities and insights into themselves and encourages kids to assimilate positive personal qualities, pro-social behaviors and life skills intended to better equip them to take responsible and functional roles within their environment.
|
|
Title of Digital Core Program #12
|
Origin
|
|
MAGI-NATION II
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturdays, 7:30-8:00 am
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
7 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
MAGI-NATION II focuses on the thrilling adventures of Tony, Edyn and Strag and the other forces for good in their battle with evil. In an enticing new world filled with excitement, mystery and danger, Magi-Nation helps kids learn to assess situations and logically set appropriate and responsible goals; aids kids in developing techniques associated with critical thinking and creativity in decision making and problem solving; encourages kids to attain the independence and initiative to act on what is ethically right - even in the face of opposition; teaches kids to accept and appreciate unique abilities and insights into themselves and encourages kids to assimilate positive personal qualities, pro-social behaviors and life skills intended to better equip them to take responsible and functional roles within their environment.
|
|
Title of Digital Core Program #13
|
Origin
|
|
PETS TV
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 7:00-7:30 am
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
5 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
PETS TV celebrates the pets we love and the people who love them. The program includes PET NEWS, PET HEALTH, and PET LIFESTYLES. Children learn about animals, their habitats, and responsibility in caring for them. PET NEWS includes segments on the various types of pets from all around the world. The program stimulates student's critical and creative thinking, and develop their ability in responsibly caring for them.
|
|
Title of Digital Core Program #14
|
Origin
|
|
ANGEL'S FRIENDS
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 7:30-8:00 am
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
ANGEL'S FRIENDS is an adventure-filled educational series. Pretty Raf, a very young Angel who has just turned 15 lives in Angie Town, the metropolis of the Angels and who, with her best friends, Urie and Dolce, attends a special class in school....that will transform them into 100% Guardian Angels! They are sent to earth, accompanied in their mission by their respective mascots, tiny animals gifted with magical powers. The social-emotional learning objectives of the series includes the reinforcement of age-appropriate of interpersonal skills and the development of self-confidence, courage and personal responsibility of making the right decisions. Actions such as speaking kindly to others, doing good for one's community and managing anger appropriately are integrated into the show's entertaining story lines.
|
|
Title of Digital Core Program #15
|
Origin
|
|
AQUA KIDS
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 8:00-8:30 am
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
AQUA KIDS provides core programming in the area of biology and specifically the ecosystem related to the ocean, its tributaries and estuaries. Children can learn about the resources of the oceans and how protection of oceans is necessary to present and future generations. Not only does the show teach biological topics, but it aims to enrich children's lives by making them aware of future generations, the role they play now, and for generations into the future, with the biggest ecosystem on earth - the oceans. Each episode provides information related to a specific topic and gives an educational approach to understand the topic related to the entire ecosystem of the earth.
|
|
Title of Digital Core Program #16
|
Origin
|
|
ANIMAL EXPLORATION WITH JAROD MILLER
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 8:30-9:00 am
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
ANIMAL EXPLORATION WITH JAROD MILLER is a half-hour live action television program designed to meet the educational and informational needs of children. Each week Jarod looks at exotic and domestic animals from his own unique perspective. Every week Jarod travels to zoos and aquariums to explore animals that fit a particular theme, whether it's the need for speed or animal heroes - there's always something amazing happening. It is the mission of this program to inspire viewers, to preserve the innate human instincts to explore. The producers design each episode to reveal to children the world around them in a way that identifies positive role models and pro-social values within an environmentally responsible universe.
|
|
Title of Digital Core Program #17
|
Origin
|
|
JACK HANNA'S ANIMAL ADVENTURES
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 9:00-9:30 am
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
JACK HANNA'S ANIMAL ADVENTURES is a half-hour live action television program designed to meet the educational and informational needs of children. In each episode the cameras follow Jack as he spends time with nature's creatures across the continents. Jack talks with people that are knowledgeable about each animal and its habitat, teaching as he goes. Each episode is designed to reveal to children the world around them in a way that presents positive role models and pro-social values within an environmentally responsible universe.
|
|
Title of Digital Core Program #18
|
Origin
|
|
ARIEL & ZOEY & ELI, TOO
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 9:30-10:00 am
|
12
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
ARIEL & ZOEY & ELI, TOO series is a children's informational show, hosted by three siblings; twin girls, Ariel and Zoey and their younger brother, Eli. As hosts, these children entertain and inform their audiences through song, dance, music and dialogue. Interviews are insightful and inform adolescents about educational choices when thinking of future careers. The importance of volunteering is discussed in a way that will inspire teenagers to make positive choices in giving back to their communities. Character education is an integral part of academic education, as well as family life. This show supports and encourages respect for others, having integrity, following directions, putting forth best effort and taking responsibility.
|
|
Title of Digital Core Program #19
|
Origin
|
|
ON THE SPOT
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sundays, 9:30-10:00 am
|
1
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
ON THE SPOT presents trivia that everyone should know, from the categories of science, math, English, history, art, and geography. The witty and fun host asks the questions, fields the responses, and reveals the right answer with an entertaining explanation. This program is developed by education and curriculum specialists, based on national and state curriculum standards.
|
|
Title of Digital Core Program #20
|
Origin
|
|
JACK HANNA'S ANIMAL ADVENTURES
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Monday-Friday, 7:30-8:00 am
|
66
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
JACK HANNA'S ANIMAL ADVENTURES is a half-hour live action television program designed to meet the educational and informational needs of children. In each episode the cameras follow Jack as he spends time with nature's creatures across the continents. Jack talks with people that are knowledgeable about each animal and its habitat, teaching as he goes. Each episode is designed to reveal to children the world around them in a way that presents positive role models and pro-social values within an environmentally responsible universe.
|
|