|
|
|
|
Title of Digital Core Program #1
|
Origin
|
|
DOODLEBOPS - I (5.1)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 9:00-9:30 AM
|
14
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
The Doodlebops is a live action show designed to teach life lessons to children under elementary school age, and is intended to promote social and academic readiness. The main characters are the three members of the Doodlebops musical band, their jazzy neighbor MAZZ and their driver Bus Driver Bob. Each episode explores social issues, such as the importance of persistence or the value of openness to new things. The program emphasizes an appreciation of music, and integrates the social lessons into original songs that are repeated through the episodes. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules. Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #2
|
Origin
|
|
DOODLEBOPS - II (5.1)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 9:30-10:00 AM
|
14
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
The Doodlebops is a live action show designed to teach life lessons to children under elementary school age, and is intended to promote social and academic readiness. The main characters are the three members of the Doodlebops musical band, their jazzy neighbor MAZZ and their driver Bus Driver Bob. Each episode explores social issues, such as the importance of persistence or the value of openness to new things. The program emphasizes an appreciation of music, and integrates the social lessons into original songs that are repeated through the episodes. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #3
|
Origin
|
|
BUSYTOWN MYSTERIES - I (5.1)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 10:00-10:30 AM
|
14
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #4
|
Origin
|
|
BUSYTOWN MYSTERIES - II (5.1)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 10:30-11:00 AM
|
14
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #5
|
Origin
|
|
DANGER RANGERS (5.1)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 11:00-11:30 AM
|
8
|
6
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
4 years
|
8 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Danger Rangers is an animated series focusing on rules for safety in various situations and providing children with clear cut safety information. The program features animal superheroes that work as a safety squad to protect children. They reinforce concepts of teamwork and preparedness, and model for children the acquisition of important health and safety information. The episodes are structured to present potential safety concerns, such as the need to take proper safety precautions when swimming, and use a song to introduce the relevant steps that should be taken. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
14
|
6
|
6
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
October 1st
|
Saturday, October 8 12-12:30 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #2 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
November 12th
|
Saturday, November 19 12-12:30 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #3 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
December 3rd
|
Sunday, December 11 12-12:30 PM
|
N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #4 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
December 10th
|
Sunday, December 11 1-1:30 PM
|
N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #5 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
December 24th
|
Sunday, December 25 11-11:30 AM
|
N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #6 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
December 31st
|
Saturday, January 7 12-12:30 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
|
Title of Digital Core Program #6
|
Origin
|
|
HORSELAND (5.1)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 11:30 AM-12 Noon
|
8
|
6
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
9 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
HORSELAND is an animated series about five girls and two boys who live in spectacular countryside that houses a farm called Horseland. Each of these main characters has a special horse whose personality is similar to its owner's. Horseland and its unique approach of integrating the personality of the main characters and animals serve to reinforce prosocial themes. Horseland is also a "coming of age" series in which viewers experience and learn from the social interactions, hopes, dreams, and even fears of this group of culturally diverse adolescents. From this background, the experiences of sharing, caring, compromise, friendship, respect, and competition emerge to provide the young viewers with social and emotional guidelines for better understanding many of the life-lessons they need to learn as they grow and develop. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
14
|
6
|
6
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
October 1st
|
Saturday, October 8 12:30-1 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #2 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
November 12th
|
Saturday, November 19 12:30-1 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #3 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
December 3rd
|
Sunday, December 11 12:30-1 PM
|
N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #4 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
December 10th
|
Sunday, December 11 1:30-2 PM
|
N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #5 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
December 24th
|
Sunday, December 25 11:30 AM-12 Noon
|
N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #6 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
December 31st
|
Saturday, January 7 12:30-1 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
|
Title of Digital Core Program #7
|
Origin
|
|
GREEN SCREEN ADVENTURES (5.2)
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 2:00-2:30 PM
|
14
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
7 years
|
13 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Green Screen Adventures sparks enthusiasm for writing through age-appropriate sketch comedy, original songs, puppetry, and story theatre. The stories are based on the writing of elementary school students, ages 7-13. Children get the message that their words have power, that their voices are being heard. The diverse Green Screen company of performers and writers reinforce critical writing skills and share positive social messages. The educational mission emphasizes curiosity, confidence, citizenship, and compassion. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #8
|
Origin
|
|
BUSYTOWN MYSTERIES (5.2)
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 2:30-3:00 PM
|
14
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #9
|
Origin
|
|
THE BUSY WORLD OF RICARD SCARRY (5.2)
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 3:00-3:30 PM & 3:30-4:00 PM
|
28
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
2 years
|
5 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
This fully animated series is based on the books by Richard Scarry which parents worldwide rely on to teach valuable lessons. Busytown is an enchanting place abuzz with energy and life. Always concerned for each other, the residents of Busytown make time for a song and a smile. The aim of the series is to help stimulate imagination and foster vicarious play. The series aims to teach pro-social behavior such as generosity, friendliness, altruism, empathy and understanding other points of view. The show will help children develop skills on which academic learning depends: attention, language, memory, active processing of a story and interest in reading. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #10
|
Origin
|
|
DINO SQUAD (5.2)
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 4:00-4:30 PM & 4:30-5:00 PM
|
28
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
9 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
This animated program focuses on a group of five ordinary but diverse teenagers, who, through an unusual accident, become contaminated with a substance that allows them to morph from humans into various species of dinosaurs. Their science teacher, with full knowledge of their parents and with a few special abilities of her own, becomes their mentor. Her tasks are to help them to maneuver through the experiences of the high school years, with its social, emotional, educational, recreational, and teenage angst, and to guide them as they stand up for justice against the forces of evil. Each episode draws on a set of planned educational and informational themes related to specific pro-social concepts, life lessons, and/or selected groups of facts drawn form a variety of fields of study. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #11
|
Origin
|
|
GREEN SCREEN ADVENTURES (5.3)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 9:00-9:30 AM
|
14
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
7 years
|
13 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Green Screen Adventures sparks enthusiasm for writing through age-appropriate sketch comedy, original songs, puppetry, and story theatre. The stories are based on the writing of elementary school students, ages 7-13. Children get the message that their words have power, that their voices are being heard. The diverse Green Screen company of performers and writers reinforce critical writing skills and share positive social messages. The educational mission emphasizes curiosity, confidence, citizenship, and compassion. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #12
|
Origin
|
|
BUSYTOWN MYSTERIES (5.3)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 9:30-10:00 AM
|
14
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #13
|
Origin
|
|
THE BUSY WORLD OF RICHARD SCARRY (5.3)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 10:00-10:30 AM & 10:30-11:00 AM
|
28
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
2 years
|
5 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
This fully animated series is based on the books by Richard Scarry which parents worldwide rely on to teach valuable lessons. Busytown is an enchanting place abuzz with energy and life. Always concerned for each other, the residents of Busytown make time for a song and a smile. The aim of the series is to help stimulate imagination and foster vicarious play. The series aims to teach pro-social behavior such as generosity, friendliness, altruism, empathy and understanding other points of view. The show will help children develop skills on which academic learning depends: attention, language, memory, active processing of a story and interest in reading. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #14
|
Origin
|
|
DINO SQUAD (5.3)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 11:00-11:30 AM & 11:30 AM-12 Noon
|
28
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
9 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
This animated program focuses on a group of five ordinary but diverse teenagers, who, through an unusual accident, become contaminated with a substance that allows them to morph from humans into various species of dinosaurs. Their science teacher, with full knowledge of their parents and with a few special abilities of her own, becomes their mentor. Her tasks are to help them to maneuver through the experiences of the high school years, with its social, emotional, educational, recreational, and teenage angst, and to guide them as they stand up for justice against the forces of evil. Each episode draws on a set of planned educational and informational themes related to specific pro-social concepts, life lessons, and/or selected groups of facts drawn form a variety of fields of study. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #15
|
Origin
|
|
DOODLEBOPS ROCKIN ROAD SHOW (5.3)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sunday 9:00-9:30 AM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
2 years
|
5 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Each episode of the show features a real child, who writes for help or advice with a problem to the Doodles, three animated young members of a band. The child then enters the animated world of the Doodlenet, and sets out on an adventure with the band to find a resolution to the problem, with important life lessons imparted in the process. Each episode reinforces the lesson through a musical interlude that encapsulates the educational message. Specific educational objectives of the program include encouraging viewers to develop positive personal qualities such as honesty and initiative, and providing viewers with a basic understanding and appreciation of music. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #16
|
Origin
|
|
DOODLEBOPS (5.3)
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Sunday 9:30-10:00 AM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
2 years
|
5 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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This live action show designed to teach life lessons to children under elementary school age, and is intended to promote social and academic readiness. The main characters are the three members of the Doodlebops musical band, their jazzy neighbor MAZZ and their driver Bus Driver Bob. Each episode explores social issues, such as the importance of persistence or the value of openness to new things. The program emphasizes an appreciation of music, and integrates the social lessons into original songs that are repeated through the episodes. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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Title of Digital Core Program #17
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Origin
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LIBERTYS KIDS (5.3)
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Monday-Friday 8:30-9:00 AM
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65
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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7 years
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12 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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This exciting series thrusts the viewer into the dramatic fray of the War of Independence, as seen through the eyes of two kids who have been taken in and given jobs as roving reporters by Ben Franklin. British teen Sarah sees both sides of the war and does not like either, while American teen Gregory is a passionate defender of freedom and liberty. French orphan Henri, who is also taken in by Ben, may be younger than his new 'big brother' and 'big sister', but he often sees most clearly. The series is packed with action, yet it confronts moral decisions head on. It is not concerned with the politics of history, but uses the drama of the events as a backdrop for the conflicts faced by its protagonists. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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