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Title of Analog Core Program #1
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Origin
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PREHISTORIC PLANET (10/5/02-12/28/02)
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays/9:00 a.m.
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13
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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PREHISTORIC PLANET is based on the award-winning BBC/Discovery series Walking with Dinosaurs. It begins over 200 million years ago with the Triassic Period. Over several weeks, the audience travels through time to the Jurassic, Early Cretaceous and Mid-Cretaceous Periods, which ended 65 million years ago. The dawn of the mammals is then covered, with the series ending just a few million years ago. The objectives of this show are to:
Expose the audience to a re-creation of the prehistoric world and explain how the animal kingdom might have lived day by day.
Expose learners to content that will enable them to differentiate and match species to eras, to habitat, and to their respective behavior patterns.
Expose the audience to information on how and why certain prehistoric beasts were the precursors of species alive today.
Expose the audience to basic concepts of the life cycle, the food chain, and the process of species survival vs. extinction.
Expose the audience to content on the development of the Earths geography and the relationship of weather, geography, and natural events to the development of different animal species.
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Title of Analog Core Program #2
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Origin
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CROC FILES (10/5/02-12/28/02)
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays/9:30 a.m.
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13
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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CROC FILES takes the audience on world-wide travels with naturalist, adventurer and story-teller Steve Irwin of the Australian Zoo. In humorous and adventuresome episodes, Steve, with his wife Terri and a small crew, travel to different locales to film a wide variety of animal species. The objectives of this show are to:
Expose the audience to the habitat, behavior patterns and, in most cases, the dangers of most types of non-domesticated animals.
Demonstrate to the audience how to be safe around wild animals, particularly dangerous predators and poisonous snakes.
Inform the audience about the life cycle, eating habits and social behavior of different animals.
Inform the audience about conservation issues and the relationship and importance of different animals to specific ecosystems.
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Title of Analog Core Program #3
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Origin
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OPERATION JUNKYARD (10/05/02-12/28/02)
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays/10:00 a.m.
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13
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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OPERATION JUNKYARD is a reality show that creates teams of kids who are interested in building and inventing, and puts the teams in competitive engineering challenges. The over-arching goal of the program is to show how the basic principles of engineering are accessible to anyone who wants to know how things work. Specific objectives are to communicate to the audience how teams can work successfully under pressure to create working machines and to demonstrate the use of recyclable objects to create something completely different from the objects original purpose. In each episode, two groups of four kids form teams that actually work under defined time pressures and information limitations. They have to create, from the junk on an Operation Junkyard bus, working machines that spray water, float on water, catapult balls, scoop mud, lift objects or even fill pies. The engineering is diagrammed for the audience to track each teams progress, and the underlying concepts of the project are explained in everyday terms. After each machine is built, a rousing and sometimes hilarious competition is held to see which contraption succeeds in fulfilling its purpose.
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Title of Analog Core Program #4
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Origin
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ENDURANCE (10/05/02-12/28/02)
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays/10:30 a.m.
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13
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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ENDURANCE is an engrossing program that shows the target audience,with typical kids ages 12-16, succeeding at several different physical, intellectual and strategic challenges in order to
win a fabulous travel prize. The audience will be exposed to historical information about great feats of endurance, from Houdinis escape artistry to Sir Edmund Hillarys ascent of Mount Everest. Each of the 12 competitive challenges is a metaphor for one of these feats of endurance. In addition, there are strategic challenges based on ten character traits that are important for success. Contestants must estimate probabilities and beat the odds. Overall, the competition balances luck or fate against personal effort so that the contestants learn to balance intellect with intuition in developing their winning strategy. Narration and interviews during each episode trace the emotional growth and insights of the contestants, with an emphasis on how the experience of protracted competition and teamwork teaches both social skills and life skills for achieving success with your goals.
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Title of Analog Core Program #5
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Origin
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SCOUT'S SAFARI (10/05/02-12/28/02)
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays/11:00 a.m.
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13
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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SCOUTS SAFARI follows the development of 14-year-old Scout Lauer, whose divorced parents have to quickly move Scout from her fathers home in New York City to her mothers home on a game reserve in South Africa. The overarching goal of the series is for our main character, Scout, to model a learning process for the audience that charts her socio-emotional growth as she adjusts to a completely new life in South Africa. By the end of each episode, Scout will have moved from one level of knowledge to a higher level of knowledge or insight. Specific objectives are to show how Scout makes a good transition into her blended family with a stepfather and new brother, makes new friends in a completely different system, understands different religious and cultural belief systems, and defines a place for herself where she feels secure and confident about her future. As the first childrens show actually filmed on location in an African animal reserve, Scouts Safari will expose the audience to factually accurate content about threats to the natural environment and preserving animal species in their natural habitats.
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Title of Analog Core Program #6
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Origin
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STRANGE DAYS AT BLACK HOLSEY HIGH (10/05/02-12/28/02)
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays/11:30 am
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13
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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STRANGE DAYS AT BLAKE HOLSEY HIGH focuses on a group of five young teens who are students at a very unusual boarding school. Strange phenomena happen at the school, and our kids are members of a science club that decides, with the help of their professor, to figure it all out. The initiator of many of their investigative processes is the newest student to the school, Josie Trent. In exploring the larger mystery of why the phenomena occur, our kids also deal with issues relating to their socio-emotional development. The educational goal of the program is to embed scientific content in a narrative story with strong socio-emotional messages. In each episode, one of the main characters models a learning process that relates to their social competence. Each episode also explores science content that relates to resolving an immediate problem or some aspect of the larger mystery. Specific objectives are to expose the audience to content about the physical sciences, such as black holes, worm holes, vortexes, gravity, electricity, satellite transmissions and radio frequencies. Through the characters experiments, the audience is exposed to the scientific method, hypothesis testing and analysis of data. Other objectives are to model the development of group cohesion, teamwork, and social competence within the group and between the group and other significant people in their lives.
PROGRAM SEGMENTS ARE BASED ON A CURRICULUM INSPIRED BY THE U.S. DEPARTMENT OF EDUCATION'S GOALS 2000, WITH PARTICULAR FOCUS ON MESSAGES ENCOURAGING THE FOLLOWING VALUES: SCHOOL COMPLETION, COMMUNITY SERVICE, COOPERATION, TOLERANCE OF DIFFERENCES, HEALTHFUL PRACTICES AND ATHLETICS, PEACEFUL CONFLICT RESOLUTION AND GLOBAL AWARENESS. THE PROGRAM'S HOST CONVEYS THESE EDUCATIONAL AND INFORMATIONAL MESSAGES PRIMARILY THROUGH REAL LIFE EXAMPLES, INTERVIEWS AND COMMENTARY. WEEKLY FEATURES ON PLAYERS AND OTHER INDIVIDUALS ASSOCIATED WITH BASKETBALL HELP THE AUDIENCE SEE HOW THESE INDIVIDUALS WERE ABLE TO OVERCOME VARIOUS OBSTACLES IN ORDER TO ACHIEVE THEIR GOALS.
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