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Title of Analog Core Program #1
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Origin
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AWESOME ADVENTURES
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturday, 1:30-2pm, 1/1-2/19/05; 12:30-1pm, 2/26-3/26/05
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11
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2
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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The host, as well as two different teenagers each week, travel all over the world to both exotic and remote locations. "AWESOME ADVENTURES" is designed to educate, inform and entertain children 16 and under about the world around them. Each journey is a lesson in the beauty of nature, its creatures, and the people who inhabit the land. The shows are not designed to be "preachy" or overly pedantic, but rather, the goal is to make the learning fun.
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Total Times Aired
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Number of Preemptions for other than Breaking News
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Number of Preemptions Rescheduled
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13
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2
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2
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| Preemption #1 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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2/5 - #23-04/05
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Same day @ 4:00pm
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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| Preemption #2 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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2/19 - #25-04/05
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Same day @ 2:00pm
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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Title of Analog Core Program #2
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Origin
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WINX CLUB
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturday, 8:30-9am, 1/1-3/26/05; 11-11:30am, 1/8-3/5/05; 9-9:30am 3/12-3/26/05
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23
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2
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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6 years
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11 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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WINX CLUB utilizes fairy castles, magical caverns and timeless villages as a backdrop for coming-of-age lessons, group problem-solving, cooperative investigations and the important social and emotional learning opportunities that children need to develop the valuable emotional competencies of resilience, empathy and self-confidence. In each episode, as a conflict arises, the fairies pool together their unique capabilities to find a solution comprised of their special talents. Life scenarios that commonly worry children-- from feeling vulnerable and powerless to being lost or separated from loved ones--are enacted throughout the series, and a variety of practical behavioral solutions are presented. WINX CLUB promotes the development of social skills, with actions such as speaking kindly to others, doing good for ones community, and managing anger appropriately, integrated into the shows humor. These social competencies are now considered legitimate and necessary objectives of school curricula.
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Total Times Aired
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Number of Preemptions for other than Breaking News
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Number of Preemptions Rescheduled
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25
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2
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2
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| Preemption #1 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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1/1 - #103
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same day @ 2pm
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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| Preemption #2 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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2/19 - #111
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same day @ 9am
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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Title of Analog Core Program #3
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Origin
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UNDER THE HELMET
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturday, 12-12:30pm, 1/1-2/12/05
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5
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2
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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NFL Under The Helmet showcases the pro-social on and off the field activities of the NFLs leading players and coaches. Working with the National Association for Sports and Physical Education (NASPE), the program (1) educates teens about dedication, hard work, teamwork, goal setting and community service, (2) provides examples of responsible social and personal behavior, (3) demonstrates how to deal constructively with the differences among people, and (4) teaches the benefits of physical activity and fitness.
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Total Times Aired
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Number of Preemptions for other than Breaking News
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Number of Preemptions Rescheduled
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7
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2
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2
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| Preemption #1 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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1/1 - #618
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same day @ 11:49am-12:19pm
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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N
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Reason for Preemption
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SPORTS
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| Preemption #2 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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2/5 - #623
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same day @ 2:30pm
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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Title of Analog Core Program #4
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Origin
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ACE LIGHTNING
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturday, 7-7:30am, 7:30-8am, 1/1/05; 12:30-1pm, 1/1/05
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3
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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8 years
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11 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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"Ace Lightning" is a prosocial series promoting the idea that there is a little hero in each of us. It examines the various qualities that 8-11 year olds need to think about and develop in order to make such "heroism" emerge. Not everyone can save the world, and none of us are superheroes, but each of us can be a hero if we do the right thing--whether it's befriending an unpopular classmate, telling the truth (even if it gets us into trouble), accepting responsibilities (even when they demand sacrifices), and standing up for what we know is right. Mark Hollander, a 13-year-old human, new to his town, his school, and the idea of being a hero, is about to learn some of these lessons. Mark's gradual discovery that he possesses most of the qualities necessary to be a hero, if only he will work hard, trust in his beliefs and abilities, do the right thing, and fear not, combines with Ace Lightning's growing understanding of human feelings, emotions, and values, to provide positive social models for 8-11 year old viewers. As our two protagonists--one a digital superhero and the other, an average human boy who is a hero in the making--battle Lord Fear and the forces of evil, they display the kinds of behaviors, beliefs, and values that most parents would like to see their own children adopt. Each episode faces Mark with moral and ethical decisions of the kind that are required not only in a confrontation with the forces of evil, but also in dealing with the day-to-day events of normal lives. Throughout the course of the series, such prosocial issues as friendship, compassion, ingenuity, humor, honesty, integrity, perseverance, duty, honor, truthfulness, and respect for others are explored.
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Title of Analog Core Program #5
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Origin
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THE SMURFS
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturday, 7-7:30am & 7:30-8am, 1/8-3/26/05; 12:30-1pm, 1/8-2/19/05; 12-12:30pm, 2/26-3/26/05
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34
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2
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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3 years
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6 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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The Smurfs introduces the 3-6 year old TV audience to a wide array of prosocial lessons by using the narrative/educational device of a wise and patient elder who guides younger generations as they learn to deal with the complexities of interpersonal relations and with their own, sometimes quite confusing, feelings. Smurfs are tiny, blue creatures who inhabit a very magical forest. Each Smurf represents a particular character trait, usually encapsulated in his or her name: Brainy, Clumsy, Handy, Grouchy, Greedy, Jokey, etc.--a narrative device that helps young viewers understand some very abstract feelings and ideas. As they confront the day-to-day events of community life, they encounter unexpected obstacles, issues and feelings that may threaten their plans, community or self-image. Various individual episodes explore such issues as kindness, greed and sharing, fighting, perseverence, responsibility, humility, teasing, carelessness, self-confidence, fears, and so on--in other words, many of the same issues that any 3-6 yr old might encounter in the play-yard. Papa Smurf's constant message is to love, care for, and respect one another.
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Total Times Aired
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Number of Preemptions for other than Breaking News
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Number of Preemptions Rescheduled
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36
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2
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2
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| Preemption #1 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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2/5 - #SMF115
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same day @ 3pm
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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| Preemption #2 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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2/19 - #SMF121
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SU-2/20 @ 9am
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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Title of Analog Core Program #6
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Origin
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TEEN KIDS NEWS
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturday, 1-1:30pm, 1/1-3/26/05
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11
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2
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Teen Kids News ("TKN") provides information and news to kids in an educational and entertaining manner. This program features teens anchoring and reporting on news events of the day. Its focus on young people is further reinforced by allowing participating teens to tell their stories in their own words. TKN relies on a large, diverse news anchor team that is unique in television, and has great appeal to kids. This program serves the audience in a way that makes a real difference in their lives by providing a youthful perspective and voice on news and current events...a voice that is lacking in the adult-dominated media. TKN is aimed at informing and educating the next generation of news viewers and encourages awareness of current events.
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Total Times Aired
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Number of Preemptions for other than Breaking News
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Number of Preemptions Rescheduled
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13
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2
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2
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| Preemption #1 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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2/5 - #220
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same day @ 3:30pm
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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| Preemption #2 |
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Date Preempted/Episode #
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If rescheduled, date and time reschedule
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Is the rescheduled date the second home?
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2/19 - #222
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SU-2/20 @9:30am
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N
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If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
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Y
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Reason for Preemption
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SPORTS
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