|
TV GUIDE, SEATTLE POST-INTELLIGENCER, SEATTLE TIMES, TV GUIDE/CANADA, TV WEEK/CANADA, TV VIEW, TRIBUNE MEDIA SERVICES (TV DATA), NIELSEN MEDIA RESEARCH (US & CANADA), VOGEL PUBLISHING (VU MAGAZINE), VIDEO VIEWING, SKAGIT VALLEY HERALD, FORTIN PICHE MULTIMEDIA COMM. INC., CityTV (ChumTV), BELL EXPRESSVU, THE OLYMPIAN, EVERETT HERALD, BREMERTON SUN, FYI TELEVISION, CANADIAN STAR CHOICE, & TV HEBDO/TVA PUBLISHING.
|
|
|
|
|
Title of Analog Core Program #1
|
Origin
|
|
DEGRASSI: THE NEXT GENERATION
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Monday-Friday, 4-4:30pm, 4/1-6/30/08
|
65
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
|
14 years
|
16 years
|
Y
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
"Degrassi: the Next Generation" series was designed for high-school-aged children and adolescents, and addresses important age-relevant topics in a direct and honest fashion. While adolescents will certainly have some awareness of issues presented, the series provides vivid representations of dilemmas along with solid information about how they can be handled. Many of these problems emerge from within the peer culture as well as occasionally from expectations and conflicts that adults may be experiencing. Resolutions emerge through peer discussions and direct experiences. Viewing these situations in the often entertaining and engrossing format of the series may also yield opportunities for teenagers to express any concerns they may have about their own choices and the consequences portrayed in each episode. The Degrassi series exemplifies topics such as bullying, cliques, dating, sexuality concerns, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures (both intellectual and social). All of these problems reflect concerns youth may encounter in the sometimes-tumultuous world of middle school and high school. The series also addresses the difficulties and opportunities for communication between adolescents and their parents and teachers. Often youth may have difficulty recognizing or expressing and confronting their own issues. Degrassi can act as a catalyst for young people who may be experiencing some of the problems presented on the show. Guides on the Internet are provided for the episodes to parents and teachers to talk with young people. The recurring casts of characters who appear in Degrassi represent a diversity of personalities, ethnic backgrounds, body types and class distinctions, affording the viewers opportunities for identification or modeling behaviors. Each character may demonstrate flaws or misgivings as they experience opportunities for overcoming difficulties, for helping others, and for improving their own character.
|
|
Title of Analog Core Program #2
|
Origin
|
|
CONNECTTV
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 7:30-8am, 4/5-6/28/08
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
|
13 years
|
16 years
|
Y
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
ConnectTV provides great information to teens and parents as the program explores the real lives of kids, in their own voices, during their every day struggles. The episodes are designed to allow teens to make their own discoveries and to draw their own conclusions (examples: two victims of bullying are shown reacting differently, demonstrating how fairness and empathy go further than taking out anger and frustration on others; another teen's life returns to peace after having dealt with his parents' divorce and being involved with violence and gangs). Each 1/2-hr follows three different stories and includes a "Couch Kids" segment where teens gather for a lively, uncensored conversation about the issues at hand. The episodes feature unscripted, real kids who are diverse in race, culture and socio-economic backgrounds. Research shows that this realistic peer-to-peer format is truly effective in engaging the teen viewer and also preventing risky behavior. The stories are presented in a powerful way, and can influence positive behavior and attitudes in kids.
|
|
Title of Analog Core Program #3
|
Origin
|
|
ADRENALINE PROJECT
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 11:30am-12pm, 4/5/08
|
1
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
|
13 years
|
16 years
|
Y
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
The Adrenaline Project is a health and fitness adventure series designed to inform, instruct and inspire viewers aged 13-16. Through competitive physical challenges and exhilarating sports events, viewers connect with a diverse group of teen athletes as they challenge their physical and mental abilities, enhance their strategic thinking skills and manage excitement, risk and disappointment. Skill development, practice and encouragement enable contestants to bring their personal best into a weekly competition and, win or lose, to take pride in themselves and their accomplishments. Further educational and informational content is provided through an exciting multi-media presentation that offers historical context for the locations and experiences that the athletes encounter, as well as informative insights about physical exercise, teamwork and emotional well-being.
|
|
Title of Analog Core Program #4
|
Origin
|
|
WINX CLUB
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 11:30am-12pm, 4/12-6/28/08
|
12
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
|
6 years
|
11 years
|
Y
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
WINX CLUB utilizes fairy castles, magical caverns and timeless villages as a backdrop for coming-of-age lessons, group problem-solving, cooperative investigations and the important social and emotional learning opportunities that children need to develop the valuable emotional competencies of resilience, empathy and self-confidence. In each episode, as a conflict arises, the fairies pool together their unique capabilities to find a solution comprised of their special talents. Life scenarios that commonly worry children--from feeling vulnerable and powerless to being lost or separated from loved ones--are enacted throughout the series, and a variety of practical behavioral solutions are presented. WINX CLUB promotes the development of social skills, with actions such as speaking kindly to others, doing good for one's community, and managing anger appropriately, integrated into the show's humor. These social competencies are now considered legitimate and necessary objectives of school curricula.
|
|
Title of Analog Core Program #5
|
Origin
|
|
THIS WEEK IN BASEBALL
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday, 12-12:30pm, 4/5-6/28/08
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
|
13 years
|
16 years
|
Y
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
THIS WEEK IN BASEBALL highlights the pro-social on-and-off the field activities of Major League Baseball's leading players and coaches. Working with the National Association for Sports and Physical Education (NASPE), the program seeks to provide today's youth with educational messages that can have an impact on development of lifestyle behaviors. The program portrays the positive outcomes that result from dedication, hard work, self-discipline, teamwork, practice and personal responsibilities. The program also relates the achievements and experiences of baseball players to potential achievements in life.
|
|