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Title of Digital Core Program #1
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Origin
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GoGoRiki
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturday 7:00am
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13
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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5 years
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7 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Today the world is a very small place, and as a result, it is challenging for children to develop healthy
attitudes of tolerance and acceptance in a time when it is increasingly important that we all learn to
work together. GOGORIKI tackles this problem head̢̢̮ââ¬Å¡Ã¬ÃâÃÂon with the creation of a magical yet modern
world filled with diverse, non̢̢̮ââ¬Å¡Ã¬ÃâÃÂthreatening, relatable characters delighting in the disparities in their
individual personalities and unique perspectives̢̢̮ââ¬Å¡Ã¬ÃâÃÂ̢̢̮ââ¬Å¡Ã¬Ãâàgently addressing larger issues of tolerance. The
characters draw strength from the various experiences and opinions they each bring to any situation,
so that differences are embraced rather than rejected. How can we all work together to solve
problems? We all share one planet, so how can we make the common goal of protecting it a unifying
mission? In what ways can we celebrate and appreciate each other̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s differences and rejoice in our
distinct experiences on an appropriate scale each and every day? Various people may approach
issues from their unique perspective, so how do we recognize what is morally and ethically correct in
a world where things are not always just black and white?
A primary educational purpose of each program is to integrate age̢̢̮ââ¬Å¡Ã¬ÃâÃÂappropriate social and emotional
skills and other educational and pro̢̢̮ââ¬Å¡Ã¬ÃâÃÂsocial material into the context of GOGORIKI̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s overall settings
and individual episodes. To best integrate these core skills and values into the stories, situations and
humor of GOGORIKI, a variety of tactics and strategies were deployed throughout the series. Life
scenarios that commonly worry children, like: making the right choices; dealing with obstacles;
feeling sad, insecure or vulnerable; disappointing friends; failure to succeed; facing conflict; and
overcoming fears and phobias are presented throughout GOGORIKI. These scenarios are then
resolved through a variety of practical and tested behavioral solutions. In order to foster
responsibility, cooperation and caring attitudes, there are social and emotional objectives such as:
cooperation and collaboration; self̢̢̮ââ¬Å¡Ã¬ÃâÃÂdiscipline; group decision̢̢̮ââ¬Å¡Ã¬ÃâÃÂmaking; conflict resolution; and
personal responsibility. Additional objectives are highlighted, including personal courage, caring for
others, perseverance, resourcefulness and optimism. Important socio̢̢̮ââ¬Å¡Ã¬ÃâÃÂemotional messages, including
tolerance for others, self̢̢̮ââ¬Å¡Ã¬ÃâÃÂsacrifice, teamwork, respect for differences, problem̢̢̮ââ¬Å¡Ã¬ÃâÃÂsolving and
recognizing right from wrong are integrated throughout the series. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s rules.
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Title of Digital Core Program #2
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Origin
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GoGoRiki
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays 7:30am
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2
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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5 years
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7 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Today the world is a very small place, and as a result, it is challenging for children to develop healthy
attitudes of tolerance and acceptance in a time when it is increasingly important that we all learn to
work together. GOGORIKI tackles this problem head̢̢̮ââ¬Å¡Ã¬ÃâÃÂon with the creation of a magical yet modern
world filled with diverse, non̢̢̮ââ¬Å¡Ã¬ÃâÃÂthreatening, relatable characters delighting in the disparities in their
individual personalities and unique perspectives̢̢̮ââ¬Å¡Ã¬ÃâÃÂ̢̢̮ââ¬Å¡Ã¬Ãâàgently addressing larger issues of tolerance. The
characters draw strength from the various experiences and opinions they each bring to any situation,
so that differences are embraced rather than rejected. How can we all work together to solve
problems? We all share one planet, so how can we make the common goal of protecting it a unifying
mission? In what ways can we celebrate and appreciate each other̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s differences and rejoice in our
distinct experiences on an appropriate scale each and every day? Various people may approach
issues from their unique perspective, so how do we recognize what is morally and ethically correct in
a world where things are not always just black and white?
A primary educational purpose of each program is to integrate age̢̢̮ââ¬Å¡Ã¬ÃâÃÂappropriate social and emotional
skills and other educational and pro̢̢̮ââ¬Å¡Ã¬ÃâÃÂsocial material into the context of GOGORIKI̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s overall settings
and individual episodes. To best integrate these core skills and values into the stories, situations and
humor of GOGORIKI, a variety of tactics and strategies were deployed throughout the series. Life
scenarios that commonly worry children, like: making the right choices; dealing with obstacles;
feeling sad, insecure or vulnerable; disappointing friends; failure to succeed; facing conflict; and
overcoming fears and phobias are presented throughout GOGORIKI. These scenarios are then
resolved through a variety of practical and tested behavioral solutions. In order to foster
responsibility, cooperation and caring attitudes, there are social and emotional objectives such as:
cooperation and collaboration; self̢̢̮ââ¬Å¡Ã¬ÃâÃÂdiscipline; group decision̢̢̮ââ¬Å¡Ã¬ÃâÃÂmaking; conflict resolution; and
personal responsibility. Additional objectives are highlighted, including personal courage, caring for
others, perseverance, resourcefulness and optimism. Important socio̢̢̮ââ¬Å¡Ã¬ÃâÃÂemotional messages, including
tolerance for others, self̢̢̮ââ¬Å¡Ã¬ÃâÃÂsacrifice, teamwork, respect for differences, problem̢̢̮ââ¬Å¡Ã¬ÃâÃÂsolving and
recognizing right from wrong are integrated throughout the series. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s rules.
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Title of Digital Core Program #3
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Origin
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Wild About Animals
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Sundays 7:00am
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13
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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This program is designed to educate, inform and entertain children about the animal world around them. From the oceans to the mountains, the deserts to the plains, we visit and observe animals all around the country. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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Title of Digital Core Program #4
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Origin
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Awesome Adventures
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Sundays 7:30am
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11
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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This program is designed to educate, inform and entertain children about the world around them. Each show is a lesson in the beauty of nature, its creatures, and the people who inhabit the land. The show is designed to show that learning can be fun. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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Title of Digital Core Program #5
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Origin
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Whaddyado
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Sundays 8:00am
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13
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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What would you do? Lessons for young kids and teens about how to react when facing perilous situations and everyday problems. Real footage and reenactments of how the teens responded. Then experts who give their opinions. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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Title of Digital Core Program #6
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Origin
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Sports Stars of Tomorrow
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Sundays 8:30a
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13
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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7 years
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12 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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A weekly half hour, focusing on today's youth as they pursue their dreams of becoming the next sports superstars. The show profiles college and high school talent in sports and provides an in-depth look at the hard work and dedication it takes to achieve their goals. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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Title of Digital Core Program #7
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Origin
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Winx Club
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NETWORK
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Saturdays 7:30am
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11
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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6 years
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11 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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In the dimension of Magix there are 6 teenage girls at Alfea College for fairies who fight to save the universe from evil- They are the Winx Club! Along with their boyfriends from Redfountain School for Heroics they battle evil and save the universe from the Senior Witches, the evil warlock Darkar and the vicious Sorcerer Baltor. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
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Title of Digital Core Program #8
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Origin
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Eco Company
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SYNDICATED
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Regular Schedule
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Total Times Aired at Regularly Scheduled Time
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Number of Pre-emptions
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Sundays 7:30am
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2
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0
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Length of Program
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Age of Target Audience
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E/I Symbol Used As Required
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30 minutes
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From
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To
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Y
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13 years
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16 years
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Describe the educational and informational objective of the program and how it meets the definition of Core Programming
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Every week Eco Company explores all aspects of being green and understanding how we impact our world. From reporting on the latest technologies in energy, recycling, conservation and organics to sharing the stories of young people making a positive impact on the environment. In addition every week Eco Company provides a practical tip that teens and people of all ages can use in their daily lives. Eco Company is designed to be an interactive program from finding out what's on the mind of all teens by talking to them wherever we find them to providing a forum on this website for teens to share their own videos about going green. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commissionââ¬â¢s rules.
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