|
|
|
|
Title of Digital Core Program #1
|
Origin
|
|
CAKE 7/4-9/12
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 7 AM
|
10
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
8 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
CAKE is a live-action show-within-a-show about a teenage girl by the name of Cake, who, with the help of three friends, produces a cable access show. The series is designed to provide the viewers with two integrated levels of educational and informational experiences. On one level, each episode provides actual instruction regarding specific activities, with hands-on examples related to the design and use of various fabrics, the making of clothes, the crafting of useful home, school, play, and household items, and other forms of creative expression. The other level in the episode provides an opportunity for the viewers to learn about social and emotional themes such as the value of honesty, the importance of personal worth and self-esteem, the meaning of friendship, the value of having a healthy life-style, and other prosocial concepts that are developmentally appropriate for this age-group. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #2
|
Origin
|
|
HORSELAND 7/4-9/12
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 7:30 AM
|
10
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
9 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
HORSELAND is an animated series about five girls and two boys who live in spectacular countryside that houses a farm called Horseland. Each of these main characters has a special horse whose personality is similar to its owner's. Horseland and its unique approach of integrating the personality of the main characters and animals serve to reinforce prosocial themes. Horseland is also a "coming of age" series in which viewers experience and learn from the social interactions, hopes, dreams, and even fears of this group of culturally diverse adolescents. From this background, the experiences of sharing, caring, compromise, friendship, respect, and competition emerge to provide the young viewers with social and emotional guidelines for better understanding many of the life-lessons they need to learn as they grow and develop. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #3
|
Origin
|
|
DINO SQUAD 7/4-9/12
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 8 AM
|
9
|
1
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
9 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
DINO SQUAD is an animated program focusing on a group of five ordinary, but diverse teenagers, who, through an unusual accident, become contaminated with a substance that allows them to morph from humans into various species of dinosaurs. Their science teacher, with full knowledge of their parents and with a few special abilities of her own, becomes their mentor. Her tasks are to help them maneuver through the experiences of the high school years, with its social, emotional, educational, recreational, and teenage angst, and to guide them as they stand up for justice against the forces of evil. Each episode draws on a set of planned educational and informational themes related to specific pro-social concepts, life-lessons, and/or selected groups of facts drawn from a variety of fields of study. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
10
|
1
|
1
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
9/5/09
|
9/5/09 3P
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
|
Title of Digital Core Program #4
|
Origin
|
|
SUSHI PACK 7/4-9/12
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 8:30 AM
|
9
|
1
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
9 years
|
11 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
SUSHI PACK is an animated series featuring an unlikely group of superheroes consisting of four small pieces of Sushi, and a tube of mustard. Through an accident involving an irradiation process, these characters are brought to life, and dedicate themselves to fighting crime, injustice, and helping those in need. The themes integrated into the episodes of SUSHI PACK are associated with the teaching of certain positive social behaviors and skills to children. The major educational objectives of the program are to have young viewers learn some important life-lessons related to such traits as loyalty, honesty, and self-confidence, and such behaviors as teamwork problem-solving and cooperation. The program seeks to help children understand that these are every day pro-social attitudes and behaviors that can be modeled and used by them at home and among their friends. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
10
|
1
|
1
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
9/5/09
|
9/5/09 3:30 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
|
Title of Digital Core Program #5
|
Origin
|
|
STRAWBERRY SHORTCAKE 7/4-9/12
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 9 AM
|
8
|
2
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
In this series, Strawberry Shortcake, a curious, self-confident leader, narrates stories of her and her friends' adventures in the richly-imagined world of Strawberry Land. Using her many positive qualities, Strawberry helps her friends, who share her values but not necessarily her ability to take a broader view, to see beyond their own self-interest. The themes of the stories are designed to have particular relevance for young viewers, focusing on such issues as friendship, fear, self-confidence, sportsmanship, trust and shyness. The pro-social messages flow naturally from the narrative, as the characters experience concrete (positive and negative) consequences of their actions. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
10
|
2
|
2
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
9/5/09
|
9/5/09 4 PM
|
N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #2 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
9/12/09
|
9/12/09 3 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
|
Title of Digital Core Program #6
|
Origin
|
|
CARE BEARS: ADVENTURES IN CARE-A-LOT 7/4-9/12
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 9:30 AM
|
8
|
2
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
5 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Care Bears are a group of funny, colorful bears, each with a special way of caring and a belly badge, which unleashes that bear's special caring power. The bears use their caring hearts and their belly badges to help each other and to thwart the evil plots of Grizzle, a bad bear with his own flying lair. Each Care Bears episode is designed to foster children's "emotional intelligence," defined by psychologist Daniel Goleman and other researchers as skill in five areas: knowing one's emotions; managing one's emotions; motivating oneself; recognizing emotions in others; and handling relationships. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
10
|
2
|
2
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
9/5/09
|
9/6/09 3 PM
|
N
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #2 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
9/12/09
|
9/12/09 4 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
|
Title of Digital Core Program #7
|
Origin
|
|
BUSYTOWN MYSTERIES - I 9/19-9/26
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 7 AM
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewersÃÆÃâÃâ ââ¬â¢ÃÆÃ¢â¬Å¡ÃâÃÂ¯ÃÆÃââââ¬Ã
Â¡ÃÆÃ¢â¬Å¡ÃâÃÂ¿ÃÆÃââââ¬Ã
Â¡ÃÆÃ¢â¬Å¡Ãâý problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #8
|
Origin
|
|
NOONBORY AND THE SUPER SEVEN-I 9/19-9/26
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 7:30 AM
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Noonbory and the Super Seven follows the adventures of a team of animated characters, who represent dynamic forms of the five senses, and their leader Noonbory, who engages them all to work together as a team. On an episode by episode basis, the borys highlight instances in which assistance, cooperation and leadership result in success, while a group of mischief makers, called Gurys, demonstrate how taking greedy, selfish and deceptive actions leads to problems. Major educational objectives of the program include: encouraging viewers to develop positive personal qualities and pro-social behaviors including helpfulness, kindness, generosity, initiative, compassion and leadership; teaching viewers to critically assess and value their own capabilities and skills; and aiding viewers to accept and appreciate the competencies and differences in others. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #9
|
Origin
|
|
BUSYTOWN MYSTERIES - II 9/19-9/26
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 8 AM
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #10
|
Origin
|
|
SABRINA: THE ANIMATED SERIES 9/19-9/26
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 8:30 AM
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
7 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
The animated series, "Sabrina," involves the adventures of a modern, early adolescent girl who is part human and part witch. Sabrina has magical powers that must be kept a secret and also under control. While Sabrina is not your typical girl, the familial, social, peer-group, and school-related issues she experiences all serve as educational and instructional life-lessons for viewers, as they reflect many of the same learning experiences and teenage challenges faced by children today. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #11
|
Origin
|
|
BUSYTOWN MYSTERIES - III 9/19-9/26
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 9 AM
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
7 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Inspired by the beloved works of best-selling children's author Richard Scarry, Busytown Mysteries brings the popular adventures of Busytown to preschoolers with an educational, problem-solving twist. Children can follow classic characters such as Huckle, Sally and Lowly as they scour Busytown on fun-filled adventures looking for answers to life's puzzles. Each episode focuses on fostering viewers' problem solving abilities, as the characters use their skills of observation to collect facts, draw inferences from those facts, and ultimately reach conclusions. Each episode also develops vocabulary through words and concepts that are part of the episode's overall theme. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #12
|
Origin
|
|
NOONBORY AND THE SUPER SEVEN - II 9/19-9/26
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 9:30 AM
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
3 years
|
6 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Noonbory and the Super Seven follows the adventures of a team of animated characters, who represent dynamic forms of the five senses, and their leader Noonbory, who engages them all to work together as a team. On an episode by episode basis, the borys highlight instances in which assistance, cooperation and leadership result in success, while a group of mischief makers, called Gurys, demonstrate how taking greedy, selfish and deceptive actions leads to problems. Major educational objectives of the program include: encouraging viewers to develop positive personal qualities and pro-social behaviors including helpfulness, kindness, generosity, initiative, compassion and leadership; teaching viewers to critically assess and value their own capabilities and skills; and aiding viewers to accept and appreciate the competencies and differences in others. This program is specifically designed to further the educational and informational needs of children, has educating and informing children as a significant purpose, and otherwise meets the definition of Core Programming as specified in the Commission's rules.
|
|
Title of Digital Core Program #13
|
Origin
|
|
ANIMAL RESCUE 7/4-9/26
|
SYNDICATED
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 5:30 PM
|
11
|
2
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Animal Rescue includes safety tips and real life in-the-field experiences of professional and ordinary people taking care of, treating and helping various animals. It exerts a very positive influence on young viewers, illustrating the best of human instincts. Its particular strenghts are its theme of respect and compassion for all living creatures, information on medical rehabititation treatments, techniques and teamwork of rescue personnel, and "Noah's Notes" safety advice. It also educates young viewers about the animals themselves and promotes awareness of important environmental issues, and otherwise meets the definition of Core Programming as specified in the Commision's rules.
|
|
Total Times Aired
|
Number of Preemptions for other than Breaking News
|
Number of Preemptions Rescheduled
|
|
13
|
2
|
2
|
| Preemption #1 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
8/29/09
|
8/29/09 8:30 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
| Preemption #2 |
|
Date Preempted/Episode #
|
If rescheduled, date and time reschedule
|
Is the rescheduled date the second home?
|
|
9/12/09
|
9/12/09 8:30 PM
|
Y
|
|
If rescheduled, were promotional efforts made to notify the public of rescheduled date and time?
|
Y
|
|
Reason for Preemption
|
SPORTS
|
|
Title of Digital Core Program #14
|
Origin
|
|
GoGoRiki CW 7/4-7/11
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 8 AM
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
4 years
|
9 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
In today's world it is challenging for children to develop healthy attitudes of tolerance and acceptance. GOGORIKI tackles this problem head on with the creation of a magical yet modern world filled with diverse, non-threatening, relatable characters delighting in the disparities in their individual personalities and perspectives and gently addresses the larger issues of tolerance. The primary educational purpose of each program is to integrate age-appropriate social and emotional skills and other educational and pro-social material into the context of the program. In order to foster responsibility, cooperation and caring attitudes, there are social and emotional objective such as: cooperation, self-discipline, group decision-making; conflict resolution and personal responsibility as well as caring and tolerance for others, self sacrifice, teamwork, problem solving and recognizing right from wrong.
|
|
Title of Digital Core Program #15
|
Origin
|
|
GoGoRiki CW 7/4-7/11
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 8:30 AM
|
2
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
4 years
|
9 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
In today's world it is challenging for children to develop healthy attitudes of tolerance and acceptance. GOGORIKI tackles this problem head on with the creation of a magical yet modern world filled with diverse, non-threatening, relatable characters delighting in the disparities in their individual personalities and perspectives and gently addresses the larger issues of tolerance. The primary educational purpose of each program is to integrate age-appropriate social and emotional skills and other educational and pro-social material into the context of the program. In order to foster responsibility, cooperation and caring attitudes, there are social and emotional objective such as: cooperation, self-discipline, group decision-making; conflict resolution and personal responsibility as well as caring and tolerance for others, self sacrifice, teamwork, problem solving and recognizing right from wrong.
|
|
Title of Digital Core Program #16
|
Origin
|
|
Degrassi: The Next Generation CW
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 12P
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Degrassi: The Next Generation, follows the families and students of Degrassi Community School, capturing the highs and lows of the youth experience with an honesty and authenticity that has earned global popularity. The series addresses important age-relevant topics in a direct and honest fashion and provides vivid representation of dilemmas along with solid information about how they can be handled. The series expemplifies topics such as bullying, cliques, dating, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures both intellectual and social. The series also addresses the difficulties and opportunities for communciation between adolescents and their parents and teachers. Resolutions emerge through peer discussions and direct experiences. Viewing these situations may offer opportunities for teenagers to express any concerns they may have about their own choices and the consequences protrayed in each episode.
|
|
Title of Digital Core Program #17
|
Origin
|
|
Degrassi: The Next Generation CW
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
Saturday 12:30 PM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Degrassi: The Next Generation, follows the families and students of Degrassi Community School, capturing the highs and lows of the youth experience with an honesty and authenticity that has earned global popularity. The series addresses important age-relevant topics in a direct and honest fashion and provides vivid representation of dilemmas along with solid information about how they can be handled. The series expemplifies topics such as bullying, cliques, dating, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures both intellectual and social. The series also addresses the difficulties and opportunities for communciation between adolescents and their parents and teachers. Resolutions emerge through peer discussions and direct experiences. Viewing these situations may offer opportunities for teenagers to express any concerns they may have about their own choices and the consequences protrayed in each episode.
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Title of Digital Core Program #18
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Origin
|
|
GoGoRiki CW 7/18-9/26
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NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 7 AM
|
11
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
4 years
|
9 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
In today's world it is challenging for children to develop healthy attitudes of tolerance and acceptance. GOGORIKI tackles this problem head on with the creation of a magical yet modern world filled with diverse, non-threatening, relatable characters delighting in the disparities in their individual personalities and perspectives and gently addresses the larger issues of tolerance. The primary educational purpose of each program is to integrate age-appropriate social and emotional skills and other educational and pro-social material into the context of the program. In order to foster responsibility, cooperation and caring attitudes, there are social and emotional objective such as: cooperation, self-discipline, group decision-making; conflict resolution and personal responsibility as well as caring and tolerance for others, self sacrifice, teamwork, problem solving and recognizing right from wrong.
|
|
Title of Digital Core Program #19
|
Origin
|
|
WINX CLUB CW 7/18-9/26
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SATURDAY 7:30 AM
|
11
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
6 years
|
12 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
In the dimension of Magix there are 6 teenage girls at Alfea College for fairies who fight to save the universe from evil. They are the Winx Club! Along with their boyfiends from Redfountain School for Heroics they battle evil and save the universe from the Senior Witches, the evil warlock Darkar and the vicious Sorcerer Baltor.
|
|
Title of Digital Core Program #20
|
Origin
|
|
Gladiators 2000 CW
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SUNDAY 11 AM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Gladiator 2000 is a fun and interactive fitness-based educational program geared towards high school-aged children. Though the show's emphasis lies in health and nutritional education, the program blends other core academic subjects such as English, History, Social Studies and Mathematics in a balanced and exciting manner.
|
|
Title of Digital Core Program #21
|
Origin
|
|
Degrassi: The Next Generation CW
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SUNDAY 11:30 AM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Degrassi: The Next Generation, follows the families and students of Degrassi Community School, capturing the highs and lows of the youth experience with an honesty and authenticity that has earned global popularity. The series addresses important age-relevant topics in a direct and honest fashion and provides vivid representation of dilemmas along with solid information about how they can be handled. The series expemplifies topics such as bullying, cliques, dating, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures both intellectual and social. The series also addresses the difficulties and opportunities for communciation between adolescents and their parents and teachers. Resolutions emerge through peer discussions and direct experiences. Viewing these situations may offer opportunities for teenagers to express any concerns they may have about their own choices and the consequences protrayed in each episode.
|
|
Title of Digital Core Program #22
|
Origin
|
|
Degrassi: The Next Generation CW
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SUNDAY 12 PM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Degrassi: The Next Generation, follows the families and students of Degrassi Community School, capturing the highs and lows of the youth experience with an honesty and authenticity that has earned global popularity. The series addresses important age-relevant topics in a direct and honest fashion and provides vivid representation of dilemmas along with solid information about how they can be handled. The series expemplifies topics such as bullying, cliques, dating, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures both intellectual and social. The series also addresses the difficulties and opportunities for communciation between adolescents and their parents and teachers. Resolutions emerge through peer discussions and direct experiences. Viewing these situations may offer opportunities for teenagers to express any concerns they may have about their own choices and the consequences protrayed in each episode.
|
|
Title of Digital Core Program #23
|
Origin
|
|
Degrassi: The Next Generation CW
|
NETWORK
|
|
Regular Schedule
|
Total Times Aired at Regularly Scheduled Time
|
Number of Pre-emptions
|
|
SUNDAY 12:30 PM
|
13
|
0
|
|
Length of Program
|
Age of Target Audience
|
E/I Symbol Used As Required
|
|
30 minutes
|
From
|
To
|
Y
|
|
13 years
|
16 years
|
|
Describe the educational and informational objective of the program and how it meets the definition of Core Programming
|
|
Degrassi: The Next Generation, follows the families and students of Degrassi Community School, capturing the highs and lows of the youth experience with an honesty and authenticity that has earned global popularity. The series addresses important age-relevant topics in a direct and honest fashion and provides vivid representation of dilemmas along with solid information about how they can be handled. The series expemplifies topics such as bullying, cliques, dating, conflicts between friends, relationships with teachers and parents, substance abuse, and school pressures both intellectual and social. The series also addresses the difficulties and opportunities for communciation between adolescents and their parents and teachers. Resolutions emerge through peer discussions and direct experiences. Viewing these situations may offer opportunities for teenagers to express any concerns they may have about their own choices and the consequences protrayed in each episode.
|
|